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author | Jon Turney <jon.turney@dronecode.org.uk> | 2016-07-11 21:38:16 +0100 |
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committer | Jon Turney <jon.turney@dronecode.org.uk> | 2016-09-15 13:14:43 +0100 |
commit | 533b3530c1292a39ea12437d1376c77bc7e584b9 (patch) | |
tree | 9eb840d793ee592449eb6d356a10be201bca1e02 /src/glx/windows/windowsgl.h | |
parent | 2ac09ac5a52b133934c2d96683eab40b9555fdb1 (diff) | |
download | external_mesa3d-533b3530c1292a39ea12437d1376c77bc7e584b9.zip external_mesa3d-533b3530c1292a39ea12437d1376c77bc7e584b9.tar.gz external_mesa3d-533b3530c1292a39ea12437d1376c77bc7e584b9.tar.bz2 |
direct-to-native-GL for GLX clients on Cygwin ("Windows-DRI")
Structurally, this is very similar to the existing Apple-DRI code, except I
have chosen to implement this using the __GLXDRIdisplay, etc. vtables (as
suggested originally in [1]), rather than a maze of ifdefs. This also means
that LIBGL_ALWAYS_SOFTWARE and LIBGL_ALWAYS_INDIRECT work as expected.
[1] https://lists.freedesktop.org/archives/mesa-dev/2010-May/000756.html
This adds:
* the Windows-DRI extension protocol headers and the windowsdriproto.pc
file, for use in building the Windows-DRI extension for the X server
* a Windows-DRI extension helper client library
* a Windows-specific DRI implementation for GLX clients
The server is queried for Windows-DRI extension support on the screen before
using it (to detect the case where WGL is disabled or can't be activated).
The server is queried for fbconfigID to pixelformatindex mapping, which is
used to augment glx_config.
The server is queried for a native handle for the drawable (which is of a
different type for windows, pixmaps and pbuffers), which is used to augment
__GLXDRIdrawable.
Various GLX extensions are enabled depending on if the equivalent WGL
extension is available.
Diffstat (limited to 'src/glx/windows/windowsgl.h')
-rw-r--r-- | src/glx/windows/windowsgl.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/glx/windows/windowsgl.h b/src/glx/windows/windowsgl.h new file mode 100644 index 0000000..bb30f1a --- /dev/null +++ b/src/glx/windows/windowsgl.h @@ -0,0 +1,52 @@ +/* + * Copyright © 2014 Jon Turney + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#ifndef windowsgl_h +#define windowsgh_h + +struct _windowsContext; +struct _windowsDrawable; + +typedef struct _windowsContext windowsContext; +typedef struct _windowsDrawable windowsDrawable; + +windowsContext *windows_create_context(int pxfi, windowsContext *shared); +windowsContext *windows_create_context_attribs(int pxfi, windowsContext *shared, const int *attribList); +void windows_destroy_context(windowsContext *contex); +int windows_bind_context(windowsContext *context, windowsDrawable *, windowsDrawable *); +void windows_unbind_context(windowsContext *context); + +windowsDrawable *windows_create_drawable(int type, void *handle); +void windows_destroy_drawable(windowsDrawable *); +void windows_swap_buffers(windowsDrawable *); +void windows_copy_subbuffer(windowsDrawable *windowsDrawable, int x, int y, int width, int height); + +int windows_check_renderer(void); +void windows_extensions(char **gl_extensions, char **wgl_extensions); + +void windows_setTexBuffer(windowsContext *context, int textureTarget, + int textureFormat, windowsDrawable *drawable); +void windows_releaseTexBuffer(windowsContext *context, int textureTarget, + windowsDrawable *drawable); + +#endif /* windowsgl_h */ |