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authorBrian Paul <brianp@vmware.com>2016-03-18 12:16:50 -0600
committerBrian Paul <brianp@vmware.com>2016-03-21 11:59:25 -0600
commit83b5b3d66ecb502e69c0f8a09b1673e94dcac1bc (patch)
tree680eb486495ded1e2fcfc7e5b1d0b85089c2454c /src/gtest
parent63e020d734faa224dae576e2883ef39d8827fcad (diff)
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st/mesa: use correct TGSI texture target in bitmap fragment shader
Depending on the driver's support for NPOT textures, we might use a RECT texture instead of 2D texture. We should propogate that info to the fragment shader's TEX instruction. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com>
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