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author | Brian Paul <brianp@vmware.com> | 2016-03-18 12:16:50 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2016-03-21 11:59:25 -0600 |
commit | 83b5b3d66ecb502e69c0f8a09b1673e94dcac1bc (patch) | |
tree | 680eb486495ded1e2fcfc7e5b1d0b85089c2454c /src/gtest | |
parent | 63e020d734faa224dae576e2883ef39d8827fcad (diff) | |
download | external_mesa3d-83b5b3d66ecb502e69c0f8a09b1673e94dcac1bc.zip external_mesa3d-83b5b3d66ecb502e69c0f8a09b1673e94dcac1bc.tar.gz external_mesa3d-83b5b3d66ecb502e69c0f8a09b1673e94dcac1bc.tar.bz2 |
st/mesa: use correct TGSI texture target in bitmap fragment shader
Depending on the driver's support for NPOT textures, we might use
a RECT texture instead of 2D texture. We should propogate that info
to the fragment shader's TEX instruction.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Diffstat (limited to 'src/gtest')
0 files changed, 0 insertions, 0 deletions