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authorJason Ekstrand <jason.ekstrand@intel.com>2016-06-16 14:43:41 -0700
committerJason Ekstrand <jason.ekstrand@intel.com>2016-06-22 12:39:20 -0700
commit966bed17c1a04854b4a422d90de81744556204b6 (patch)
treedd6906e59a2b51895cae54825eab9e12a1636c6c /src/intel/vulkan/anv_allocator.c
parent89ded099f840275d278c408e132ad5db39fdf5af (diff)
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anv: Add an allocator for scratch buffers
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Diffstat (limited to 'src/intel/vulkan/anv_allocator.c')
-rw-r--r--src/intel/vulkan/anv_allocator.c76
1 files changed, 76 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_allocator.c b/src/intel/vulkan/anv_allocator.c
index 088b461..f268e72 100644
--- a/src/intel/vulkan/anv_allocator.c
+++ b/src/intel/vulkan/anv_allocator.c
@@ -876,3 +876,79 @@ anv_bo_pool_free(struct anv_bo_pool *pool, const struct anv_bo *bo_in)
VG(VALGRIND_MEMPOOL_FREE(pool, bo.map));
anv_ptr_free_list_push(&pool->free_list[bucket], link);
}
+
+// Scratch pool
+
+void
+anv_scratch_pool_init(struct anv_device *device, struct anv_scratch_pool *pool)
+{
+ memset(pool, 0, sizeof(*pool));
+}
+
+void
+anv_scratch_pool_finish(struct anv_device *device, struct anv_scratch_pool *pool)
+{
+ for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
+ for (unsigned i = 0; i < 16; i++) {
+ struct anv_bo *bo = &pool->bos[i][s];
+ if (bo->size > 0)
+ anv_gem_close(device, bo->gem_handle);
+ }
+ }
+}
+
+struct anv_bo *
+anv_scratch_pool_alloc(struct anv_device *device, struct anv_scratch_pool *pool,
+ gl_shader_stage stage, unsigned per_thread_scratch)
+{
+ if (per_thread_scratch == 0)
+ return NULL;
+
+ unsigned scratch_size_log2 = ffs(per_thread_scratch / 2048);
+ assert(scratch_size_log2 < 16);
+
+ struct anv_bo *bo = &pool->bos[scratch_size_log2][stage];
+
+ /* From now on, we go into a critical section. In order to remain
+ * thread-safe, we use the bo size as a lock. A value of 0 means we don't
+ * have a valid BO yet. A value of 1 means locked. A value greater than 1
+ * means we have a bo of the given size.
+ */
+
+ if (bo->size > 1)
+ return bo;
+
+ uint64_t size = __sync_val_compare_and_swap(&bo->size, 0, 1);
+ if (size == 0) {
+ /* We own the lock. Allocate a buffer */
+
+ struct brw_device_info *devinfo = &device->info;
+ uint32_t max_threads[] = {
+ [MESA_SHADER_VERTEX] = devinfo->max_vs_threads,
+ [MESA_SHADER_TESS_CTRL] = devinfo->max_hs_threads,
+ [MESA_SHADER_TESS_EVAL] = devinfo->max_ds_threads,
+ [MESA_SHADER_GEOMETRY] = devinfo->max_gs_threads,
+ [MESA_SHADER_FRAGMENT] = devinfo->max_wm_threads,
+ [MESA_SHADER_COMPUTE] = devinfo->max_cs_threads,
+ };
+
+ size = per_thread_scratch * max_threads[stage];
+
+ struct anv_bo new_bo;
+ anv_bo_init_new(&new_bo, device, size);
+
+ bo->gem_handle = new_bo.gem_handle;
+
+ /* Set the size last because we use it as a lock */
+ __sync_synchronize();
+ bo->size = size;
+
+ futex_wake((uint32_t *)&bo->size, INT_MAX);
+ } else {
+ /* Someone else got here first */
+ while (bo->size == 1)
+ futex_wait((uint32_t *)&bo->size, 1);
+ }
+
+ return bo;
+}