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authorJason Ekstrand <jason.ekstrand@intel.com>2016-02-18 10:37:59 -0800
committerJason Ekstrand <jason.ekstrand@intel.com>2016-02-18 10:37:59 -0800
commit9851c8285f7bf70a6cb4bede2ee94110c14acc19 (patch)
treea14cdf60da6797d1f92ac937c8ecb594622d5072 /src/intel/vulkan/anv_pass.c
parent47b8b08612d44a43e43c3f6e95fe509ee3348723 (diff)
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Move the intel vulkan driver to src/intel/vulkan
Diffstat (limited to 'src/intel/vulkan/anv_pass.c')
-rw-r--r--src/intel/vulkan/anv_pass.c160
1 files changed, 160 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_pass.c b/src/intel/vulkan/anv_pass.c
new file mode 100644
index 0000000..d07e9fe
--- /dev/null
+++ b/src/intel/vulkan/anv_pass.c
@@ -0,0 +1,160 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "anv_private.h"
+
+VkResult anv_CreateRenderPass(
+ VkDevice _device,
+ const VkRenderPassCreateInfo* pCreateInfo,
+ const VkAllocationCallbacks* pAllocator,
+ VkRenderPass* pRenderPass)
+{
+ ANV_FROM_HANDLE(anv_device, device, _device);
+ struct anv_render_pass *pass;
+ size_t size;
+ size_t attachments_offset;
+
+ assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO);
+
+ size = sizeof(*pass);
+ size += pCreateInfo->subpassCount * sizeof(pass->subpasses[0]);
+ attachments_offset = size;
+ size += pCreateInfo->attachmentCount * sizeof(pass->attachments[0]);
+
+ pass = anv_alloc2(&device->alloc, pAllocator, size, 8,
+ VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
+ if (pass == NULL)
+ return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+
+ /* Clear the subpasses along with the parent pass. This required because
+ * each array member of anv_subpass must be a valid pointer if not NULL.
+ */
+ memset(pass, 0, size);
+ pass->attachment_count = pCreateInfo->attachmentCount;
+ pass->subpass_count = pCreateInfo->subpassCount;
+ pass->attachments = (void *) pass + attachments_offset;
+
+ for (uint32_t i = 0; i < pCreateInfo->attachmentCount; i++) {
+ struct anv_render_pass_attachment *att = &pass->attachments[i];
+
+ att->format = anv_format_for_vk_format(pCreateInfo->pAttachments[i].format);
+ att->samples = pCreateInfo->pAttachments[i].samples;
+ att->load_op = pCreateInfo->pAttachments[i].loadOp;
+ att->stencil_load_op = pCreateInfo->pAttachments[i].stencilLoadOp;
+ // att->store_op = pCreateInfo->pAttachments[i].storeOp;
+ // att->stencil_store_op = pCreateInfo->pAttachments[i].stencilStoreOp;
+ }
+
+ uint32_t subpass_attachment_count = 0, *p;
+ for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
+ const VkSubpassDescription *desc = &pCreateInfo->pSubpasses[i];
+
+ subpass_attachment_count +=
+ desc->inputAttachmentCount +
+ desc->colorAttachmentCount +
+ /* Count colorAttachmentCount again for resolve_attachments */
+ desc->colorAttachmentCount;
+ }
+
+ pass->subpass_attachments =
+ anv_alloc2(&device->alloc, pAllocator,
+ subpass_attachment_count * sizeof(uint32_t), 8,
+ VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
+ if (pass->subpass_attachments == NULL) {
+ anv_free2(&device->alloc, pAllocator, pass);
+ return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+ }
+
+ p = pass->subpass_attachments;
+ for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
+ const VkSubpassDescription *desc = &pCreateInfo->pSubpasses[i];
+ struct anv_subpass *subpass = &pass->subpasses[i];
+
+ subpass->input_count = desc->inputAttachmentCount;
+ subpass->color_count = desc->colorAttachmentCount;
+
+ if (desc->inputAttachmentCount > 0) {
+ subpass->input_attachments = p;
+ p += desc->inputAttachmentCount;
+
+ for (uint32_t j = 0; j < desc->inputAttachmentCount; j++) {
+ subpass->input_attachments[j]
+ = desc->pInputAttachments[j].attachment;
+ }
+ }
+
+ if (desc->colorAttachmentCount > 0) {
+ subpass->color_attachments = p;
+ p += desc->colorAttachmentCount;
+
+ for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
+ subpass->color_attachments[j]
+ = desc->pColorAttachments[j].attachment;
+ }
+ }
+
+ subpass->has_resolve = false;
+ if (desc->pResolveAttachments) {
+ subpass->resolve_attachments = p;
+ p += desc->colorAttachmentCount;
+
+ for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
+ uint32_t a = desc->pResolveAttachments[j].attachment;
+ subpass->resolve_attachments[j] = a;
+ if (a != VK_ATTACHMENT_UNUSED)
+ subpass->has_resolve = true;
+ }
+ }
+
+ if (desc->pDepthStencilAttachment) {
+ subpass->depth_stencil_attachment =
+ desc->pDepthStencilAttachment->attachment;
+ } else {
+ subpass->depth_stencil_attachment = VK_ATTACHMENT_UNUSED;
+ }
+ }
+
+ *pRenderPass = anv_render_pass_to_handle(pass);
+
+ return VK_SUCCESS;
+}
+
+void anv_DestroyRenderPass(
+ VkDevice _device,
+ VkRenderPass _pass,
+ const VkAllocationCallbacks* pAllocator)
+{
+ ANV_FROM_HANDLE(anv_device, device, _device);
+ ANV_FROM_HANDLE(anv_render_pass, pass, _pass);
+
+ anv_free2(&device->alloc, pAllocator, pass->subpass_attachments);
+ anv_free2(&device->alloc, pAllocator, pass);
+}
+
+void anv_GetRenderAreaGranularity(
+ VkDevice device,
+ VkRenderPass renderPass,
+ VkExtent2D* pGranularity)
+{
+ *pGranularity = (VkExtent2D) { 1, 1 };
+}