diff options
author | Jason Ekstrand <jason.ekstrand@intel.com> | 2016-08-24 17:14:11 -0700 |
---|---|---|
committer | Jason Ekstrand <jason.ekstrand@intel.com> | 2016-08-24 20:42:05 -0700 |
commit | 2301705dee6324634520559b27ac6728ebb02191 (patch) | |
tree | 30832142f487a117e15b3c9f789ff119b5428bf3 /src/intel/vulkan/anv_pipeline_cache.c | |
parent | 05f36435ef117e48f457b44877d04dd6249b3bb7 (diff) | |
download | external_mesa3d-2301705dee6324634520559b27ac6728ebb02191.zip external_mesa3d-2301705dee6324634520559b27ac6728ebb02191.tar.gz external_mesa3d-2301705dee6324634520559b27ac6728ebb02191.tar.bz2 |
anv: Include the pipeline layout in the shader hash
The pipeline layout affects shader compilation because it is what
determines binding table locations as well as whether or not a particular
buffer has dynamic offsets. Since this affects the generated shader, it
needs to be in the hash. This fixes a bunch of CTS tests now that the CTS
is using a pipeline cache.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Diffstat (limited to 'src/intel/vulkan/anv_pipeline_cache.c')
-rw-r--r-- | src/intel/vulkan/anv_pipeline_cache.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_pipeline_cache.c b/src/intel/vulkan/anv_pipeline_cache.c index 6af15d4..3f111a1 100644 --- a/src/intel/vulkan/anv_pipeline_cache.c +++ b/src/intel/vulkan/anv_pipeline_cache.c @@ -104,6 +104,7 @@ void anv_hash_shader(unsigned char *hash, const void *key, size_t key_size, struct anv_shader_module *module, const char *entrypoint, + const struct anv_pipeline_layout *pipeline_layout, const VkSpecializationInfo *spec_info) { struct mesa_sha1 *ctx; @@ -112,6 +113,10 @@ anv_hash_shader(unsigned char *hash, const void *key, size_t key_size, _mesa_sha1_update(ctx, key, key_size); _mesa_sha1_update(ctx, module->sha1, sizeof(module->sha1)); _mesa_sha1_update(ctx, entrypoint, strlen(entrypoint)); + if (pipeline_layout) { + _mesa_sha1_update(ctx, pipeline_layout->sha1, + sizeof(pipeline_layout->sha1)); + } /* hash in shader stage, pipeline layout? */ if (spec_info) { _mesa_sha1_update(ctx, spec_info->pMapEntries, |