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authorJason Ekstrand <jason.ekstrand@intel.com>2016-02-29 17:27:11 -0800
committerJason Ekstrand <jason.ekstrand@intel.com>2016-03-01 08:46:32 -0800
commit38f4c11c2f5c00a1d2addddcd0508ad89a7cead4 (patch)
treed51cda3f95bcb195a8fff59dfbd954f2ea746b83 /src/intel/vulkan/gen8_pipeline.c
parent3f8df795c145113de32a0c5a30607a67f1d94839 (diff)
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anv/pipeline: Pull 3DSTATE_SBE into a shared helper
Diffstat (limited to 'src/intel/vulkan/gen8_pipeline.c')
-rw-r--r--src/intel/vulkan/gen8_pipeline.c99
1 files changed, 1 insertions, 98 deletions
diff --git a/src/intel/vulkan/gen8_pipeline.c b/src/intel/vulkan/gen8_pipeline.c
index c9545c8..494a649 100644
--- a/src/intel/vulkan/gen8_pipeline.c
+++ b/src/intel/vulkan/gen8_pipeline.c
@@ -443,104 +443,7 @@ genX(graphics_pipeline_create)(
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA),
.PixelShaderValid = false);
} else {
- /* TODO: We should clean this up. Among other things, this is mostly
- * shared with other gens.
- */
- const struct brw_vue_map *fs_input_map;
- if (pipeline->gs_kernel == NO_KERNEL)
- fs_input_map = &vue_prog_data->vue_map;
- else
- fs_input_map = &gs_prog_data->base.vue_map;
-
- struct GENX(3DSTATE_SBE_SWIZ) swiz = {
- GENX(3DSTATE_SBE_SWIZ_header),
- };
-
- int max_source_attr = 0;
- for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) {
- int input_index = wm_prog_data->urb_setup[attr];
-
- if (input_index < 0)
- continue;
-
- int source_attr = fs_input_map->varying_to_slot[attr];
- max_source_attr = MAX2(max_source_attr, source_attr);
-
- if (input_index >= 16)
- continue;
-
- if (source_attr == -1) {
- /* This attribute does not exist in the VUE--that means that the
- * vertex shader did not write to it. It could be that it's a
- * regular varying read by the fragment shader but not written by
- * the vertex shader or it's gl_PrimitiveID. In the first case the
- * value is undefined, in the second it needs to be
- * gl_PrimitiveID.
- */
- swiz.Attribute[input_index].ConstantSource = PRIM_ID;
- swiz.Attribute[input_index].ComponentOverrideX = true;
- swiz.Attribute[input_index].ComponentOverrideY = true;
- swiz.Attribute[input_index].ComponentOverrideZ = true;
- swiz.Attribute[input_index].ComponentOverrideW = true;
- } else {
- /* We have to subtract two slots to accout for the URB entry output
- * read offset in the VS and GS stages.
- */
- swiz.Attribute[input_index].SourceAttribute = source_attr - 2;
- }
- }
-
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE),
- .AttributeSwizzleEnable = true,
- .ForceVertexURBEntryReadLength = false,
- .ForceVertexURBEntryReadOffset = false,
- .VertexURBEntryReadLength =
- DIV_ROUND_UP(max_source_attr + 1, 2),
- .PointSpriteTextureCoordinateOrigin = UPPERLEFT,
- .NumberofSFOutputAttributes =
- wm_prog_data->num_varying_inputs,
-
-#if GEN_GEN >= 9
- .Attribute0ActiveComponentFormat = ACF_XYZW,
- .Attribute1ActiveComponentFormat = ACF_XYZW,
- .Attribute2ActiveComponentFormat = ACF_XYZW,
- .Attribute3ActiveComponentFormat = ACF_XYZW,
- .Attribute4ActiveComponentFormat = ACF_XYZW,
- .Attribute5ActiveComponentFormat = ACF_XYZW,
- .Attribute6ActiveComponentFormat = ACF_XYZW,
- .Attribute7ActiveComponentFormat = ACF_XYZW,
- .Attribute8ActiveComponentFormat = ACF_XYZW,
- .Attribute9ActiveComponentFormat = ACF_XYZW,
- .Attribute10ActiveComponentFormat = ACF_XYZW,
- .Attribute11ActiveComponentFormat = ACF_XYZW,
- .Attribute12ActiveComponentFormat = ACF_XYZW,
- .Attribute13ActiveComponentFormat = ACF_XYZW,
- .Attribute14ActiveComponentFormat = ACF_XYZW,
- .Attribute15ActiveComponentFormat = ACF_XYZW,
- /* wow, much field, very attribute */
- .Attribute16ActiveComponentFormat = ACF_XYZW,
- .Attribute17ActiveComponentFormat = ACF_XYZW,
- .Attribute18ActiveComponentFormat = ACF_XYZW,
- .Attribute19ActiveComponentFormat = ACF_XYZW,
- .Attribute20ActiveComponentFormat = ACF_XYZW,
- .Attribute21ActiveComponentFormat = ACF_XYZW,
- .Attribute22ActiveComponentFormat = ACF_XYZW,
- .Attribute23ActiveComponentFormat = ACF_XYZW,
- .Attribute24ActiveComponentFormat = ACF_XYZW,
- .Attribute25ActiveComponentFormat = ACF_XYZW,
- .Attribute26ActiveComponentFormat = ACF_XYZW,
- .Attribute27ActiveComponentFormat = ACF_XYZW,
- .Attribute28ActiveComponentFormat = ACF_XYZW,
- .Attribute29ActiveComponentFormat = ACF_XYZW,
- .Attribute28ActiveComponentFormat = ACF_XYZW,
- .Attribute29ActiveComponentFormat = ACF_XYZW,
- .Attribute30ActiveComponentFormat = ACF_XYZW,
-#endif
- );
-
- uint32_t *dw = anv_batch_emit_dwords(&pipeline->batch,
- GENX(3DSTATE_SBE_SWIZ_length));
- GENX(3DSTATE_SBE_SWIZ_pack)(&pipeline->batch, dw, &swiz);
+ emit_3dstate_sbe(pipeline);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS),
.KernelStartPointer0 = pipeline->ps_ksp0,