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authorJason Ekstrand <jason.ekstrand@intel.com>2016-03-05 09:13:44 -0800
committerJason Ekstrand <jason.ekstrand@intel.com>2016-03-05 09:59:28 -0800
commit7c1660aa14094e40fba9f39ce194cb6238311b65 (patch)
tree13e7ccb94764e4549617ea025f87deefd913dc20 /src/intel/vulkan/genX_cmd_buffer.c
parent9a90176d488c00700cbd832a6a2d53a78114a21e (diff)
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anv: Don't allow D16_UNORM to be combined with stencil
Among other things, this can cause the depth or stencil test to spurriously fail when the fragment shader uses discard.
Diffstat (limited to 'src/intel/vulkan/genX_cmd_buffer.c')
-rw-r--r--src/intel/vulkan/genX_cmd_buffer.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index 82959f3..88cc13b 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -646,11 +646,12 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
*
* The PRM is wrong, though. The width and height must be programmed to
* actual framebuffer's width and height, even when neither depth buffer
- * nor stencil buffer is present.
+ * nor stencil buffer is present. Also, D16_UNORM is not allowed to
+ * be combined with a stencil buffer so we use D32_FLOAT instead.
*/
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
.SurfaceType = SURFTYPE_2D,
- .SurfaceFormat = D16_UNORM,
+ .SurfaceFormat = D32_FLOAT,
.Width = fb->width - 1,
.Height = fb->height - 1,
.StencilWriteEnable = has_stencil);