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authorJason Ekstrand <jason.ekstrand@intel.com>2016-10-07 15:29:47 -0700
committerJason Ekstrand <jason.ekstrand@intel.com>2016-10-14 15:40:39 -0700
commitac77528f7d383ee103ed702590f7bc9f05907b61 (patch)
treee366ccd42014d7386a5974a9484ba0e9f9887c43 /src/intel/vulkan/genX_pipeline_util.h
parentdedc406ec8adc6a36eb2b37e3f565aaa1dce6e3f (diff)
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anv: Get rid of graphics_pipeline_create_info_extra
Now that we no longer have meta, all pipelines get created via the normal Vulkan pipeline creation mechanics. There is no more need for this bit of extra magic data that we've been passing around. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Diffstat (limited to 'src/intel/vulkan/genX_pipeline_util.h')
-rw-r--r--src/intel/vulkan/genX_pipeline_util.h34
1 files changed, 10 insertions, 24 deletions
diff --git a/src/intel/vulkan/genX_pipeline_util.h b/src/intel/vulkan/genX_pipeline_util.h
index 8e78c68..c8f81ac 100644
--- a/src/intel/vulkan/genX_pipeline_util.h
+++ b/src/intel/vulkan/genX_pipeline_util.h
@@ -56,26 +56,14 @@ vertex_element_comp_control(enum isl_format format, unsigned comp)
static void
emit_vertex_input(struct anv_pipeline *pipeline,
- const VkPipelineVertexInputStateCreateInfo *info,
- const struct anv_graphics_pipeline_create_info *extra)
+ const VkPipelineVertexInputStateCreateInfo *info)
{
const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
- uint32_t elements;
- if (extra && extra->disable_vs) {
- /* If the VS is disabled, just assume the user knows what they're
- * doing and apply the layout blindly. This can only come from
- * meta, so this *should* be safe.
- */
- elements = 0;
- for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++)
- elements |= (1 << info->pVertexAttributeDescriptions[i].location);
- } else {
- /* Pull inputs_read out of the VS prog data */
- uint64_t inputs_read = vs_prog_data->inputs_read;
- assert((inputs_read & ((1 << VERT_ATTRIB_GENERIC0) - 1)) == 0);
- elements = inputs_read >> VERT_ATTRIB_GENERIC0;
- }
+ /* Pull inputs_read out of the VS prog data */
+ const uint64_t inputs_read = vs_prog_data->inputs_read;
+ assert((inputs_read & ((1 << VERT_ATTRIB_GENERIC0) - 1)) == 0);
+ const uint32_t elements = inputs_read >> VERT_ATTRIB_GENERIC0;
#if GEN_GEN >= 8
/* On BDW+, we only need to allocate space for base ids. Setting up
@@ -488,14 +476,13 @@ emit_rs_state(struct anv_pipeline *pipeline,
const VkPipelineRasterizationStateCreateInfo *rs_info,
const VkPipelineMultisampleStateCreateInfo *ms_info,
const struct anv_render_pass *pass,
- const struct anv_subpass *subpass,
- const struct anv_graphics_pipeline_create_info *extra)
+ const struct anv_subpass *subpass)
{
struct GENX(3DSTATE_SF) sf = {
GENX(3DSTATE_SF_header),
};
- sf.ViewportTransformEnable = !(extra && extra->use_rectlist);
+ sf.ViewportTransformEnable = true;
sf.StatisticsEnable = true;
sf.TriangleStripListProvokingVertexSelect = 0;
sf.LineStripListProvokingVertexSelect = 0;
@@ -528,7 +515,7 @@ emit_rs_state(struct anv_pipeline *pipeline,
raster.CullMode = vk_to_gen_cullmode[rs_info->cullMode];
raster.FrontFaceFillMode = vk_to_gen_fillmode[rs_info->polygonMode];
raster.BackFaceFillMode = vk_to_gen_fillmode[rs_info->polygonMode];
- raster.ScissorRectangleEnable = !(extra && extra->use_rectlist);
+ raster.ScissorRectangleEnable = true;
#if GEN_GEN >= 9
/* GEN9+ splits ViewportZClipTestEnable into near and far enable bits */
@@ -932,13 +919,12 @@ emit_cb_state(struct anv_pipeline *pipeline,
static void
emit_3dstate_clip(struct anv_pipeline *pipeline,
const VkPipelineViewportStateCreateInfo *vp_info,
- const VkPipelineRasterizationStateCreateInfo *rs_info,
- const struct anv_graphics_pipeline_create_info *extra)
+ const VkPipelineRasterizationStateCreateInfo *rs_info)
{
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
(void) wm_prog_data;
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_CLIP), clip) {
- clip.ClipEnable = !(extra && extra->use_rectlist);
+ clip.ClipEnable = true;
clip.EarlyCullEnable = true;
clip.APIMode = APIMODE_D3D,
clip.ViewportXYClipTestEnable = true;