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authorJason Ekstrand <jason.ekstrand@intel.com>2014-06-27 09:40:10 -0700
committerJason Ekstrand <jason.ekstrand@intel.com>2014-06-30 12:02:25 -0700
commit4000c0112a49c28793844f454278b50e00943173 (patch)
treed398a8d1ecc3ae5f81b0f8259f68e549de2d279c /src/mapi/glapi/gen/gl_API.xml
parent7577cdd8300068bdf1eda426951d7141450283aa (diff)
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Remove the ATI_envmap_bumpmap extension
As far as I can tell, the Intel mesa driver is the only driver in the world still supporting this legacy extension. If someone wants to do bump mapping, they can use shaders. Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1] Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> [v2] Reviewed-by: Ian Romanick <idr@freedesktop.org> [v3]
Diffstat (limited to 'src/mapi/glapi/gen/gl_API.xml')
-rw-r--r--src/mapi/glapi/gen/gl_API.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index 0a486f0..882e66e 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -12157,22 +12157,22 @@
<size name="GetTexEnviv" mode="get"/>
<size name="GetTexEnvfv" mode="get"/>
</enum>
- <function name="TexBumpParameterfvATI" offset="assign" deprecated="3.1">
+ <function name="TexBumpParameterfvATI" offset="assign" deprecated="3.1" exec="skip">
<param name="pname" type="GLenum"/>
<param name="param" type="const GLfloat *" variable_param="pname"/>
<glx ignore="true"/>
</function>
- <function name="TexBumpParameterivATI" offset="assign" deprecated="3.1">
+ <function name="TexBumpParameterivATI" offset="assign" deprecated="3.1" exec="skip">
<param name="pname" type="GLenum"/>
<param name="param" type="const GLint *" variable_param="pname"/>
<glx ignore="true"/>
</function>
- <function name="GetTexBumpParameterfvATI" offset="assign" deprecated="3.1">
+ <function name="GetTexBumpParameterfvATI" offset="assign" deprecated="3.1" exec="skip">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat *" variable_param="pname"/>
<glx ignore="true"/>
</function>
- <function name="GetTexBumpParameterivATI" offset="assign" deprecated="3.1">
+ <function name="GetTexBumpParameterivATI" offset="assign" deprecated="3.1" exec="skip">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint *" variable_param="pname"/>
<glx ignore="true"/>