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authorLaura Ekstrand <laura@jlekstrand.net>2015-02-05 13:38:39 -0800
committerFredrik Höglund <fredrik@kde.org>2015-05-14 15:48:15 +0200
commitbbd9c55d0217c697cbe090057bfbf830b551ed36 (patch)
tree7fbc027f2b59f49c24ea83acaa537070b8fdba4a /src/mapi
parent43db4b8465c203f9748cd2a7e08d8242573116f1 (diff)
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main: Fake entry point for glClearNamedFramebufferfv.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <fredrik@kde.org> Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Diffstat (limited to 'src/mapi')
-rw-r--r--src/mapi/glapi/gen/ARB_direct_state_access.xml7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml
index 95fda96..2bb3c71 100644
--- a/src/mapi/glapi/gen/ARB_direct_state_access.xml
+++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml
@@ -211,6 +211,13 @@
<param name="value" type="const GLuint *" />
</function>
+ <function name="ClearNamedFramebufferfv" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="buffer" type="GLenum" />
+ <param name="drawbuffer" type="GLint" />
+ <param name="value" type="const GLfloat *" />
+ </function>
+
<function name="BlitNamedFramebuffer" offset="assign">
<param name="readFramebuffer" type="GLuint" />
<param name="drawFramebuffer" type="GLuint" />