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author | Courtney Goeltzenleuchter <courtney@LunarG.com> | 2013-11-13 14:02:12 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2014-01-20 11:29:42 -0800 |
commit | a9c73fb778a41b422a811c67b4aba806d4dfb7c8 (patch) | |
tree | 1ee48d66f17021d2c33030a0e1d93caa10b89e87 /src/mesa/drivers/common/driverfuncs.c | |
parent | 1f59e963b40a260d3087f83799de0a6fb0941d07 (diff) | |
download | external_mesa3d-a9c73fb778a41b422a811c67b4aba806d4dfb7c8.zip external_mesa3d-a9c73fb778a41b422a811c67b4aba806d4dfb7c8.tar.gz external_mesa3d-a9c73fb778a41b422a811c67b4aba806d4dfb7c8.tar.bz2 |
mesa: Update gl_scissor_attrib to support ARB_viewport_array
Update Mesa and drivers to access updated gl_scissor_attrib.
Now have an enable bitfield and array of gl_scissor_rects.
Drivers have been updated to the new scissor enable state
attribute (gl_context.scissor.EnableFlags) but still treat it
as a single boolean which is okay as mesa will only use
bit 0 when communicating with a driver that does not support
ARB_viewport_array.
v2 (idr): Rebase fixes.
v3 (idr): Small code formatting fix suggsted by Ken.
Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/common/driverfuncs.c')
-rw-r--r-- | src/mesa/drivers/common/driverfuncs.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index e8dcb24..6d56838 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -274,7 +274,7 @@ _mesa_init_driver_state(struct gl_context *ctx) ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled); ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag); ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag); - ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled); + ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.EnableFlags); ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled); ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE); ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE); |