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author | Keith Whitwell <keith@tungstengraphics.com> | 2001-02-16 18:14:41 +0000 |
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committer | Keith Whitwell <keith@tungstengraphics.com> | 2001-02-16 18:14:41 +0000 |
commit | 46b0988c673b28e072fd0cbf477632a9ab6f9f18 (patch) | |
tree | 3463116da957c6f13dcb0b415ca8476640503fc7 /src/mesa/drivers/common/t_dd_tritmp.h | |
parent | 2448fc7deeaa870d879de17158f243f239c05b15 (diff) | |
download | external_mesa3d-46b0988c673b28e072fd0cbf477632a9ab6f9f18.zip external_mesa3d-46b0988c673b28e072fd0cbf477632a9ab6f9f18.tar.gz external_mesa3d-46b0988c673b28e072fd0cbf477632a9ab6f9f18.tar.bz2 |
Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR when
texturing is not enabled, and without requiring the two colors be
added externally.
As a part of this, collapsed the decomposition of quads into triangles
inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch].
Removed checks on texture state from t_vb_light.c, which was previously
required by swrast.
Moved the t_dd_ templates to a new directory.
Diffstat (limited to 'src/mesa/drivers/common/t_dd_tritmp.h')
-rw-r--r-- | src/mesa/drivers/common/t_dd_tritmp.h | 569 |
1 files changed, 569 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/t_dd_tritmp.h b/src/mesa/drivers/common/t_dd_tritmp.h new file mode 100644 index 0000000..7690d09 --- /dev/null +++ b/src/mesa/drivers/common/t_dd_tritmp.h @@ -0,0 +1,569 @@ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Author: + * Keith Whitwell <keithw@valinux.com> + */ + + +/* Template for building functions to plug into the driver interface + * of t_vb_render.c: + * ctx->Driver.QuadFunc + * ctx->Driver.TriangleFunc + * ctx->Driver.LineFunc + * ctx->Driver.PointsFunc + * + * DO_TWOSIDE: Plug back-color values from the VB into backfacing triangles, + * and restore vertices afterwards. + * DO_OFFSET: Calculate offset for triangles and adjust vertices. Restore + * vertices after rendering. + * DO_FLAT: For hardware without native flatshading, copy provoking colors + * into the other vertices. Restore after rendering. + * DO_UNFILLED: Decompose triangles to lines and points where appropriate. + * + * HAVE_RGBA: Vertices have rgba values (otherwise index values). + */ + + + +static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; + VERTEX *v[3]; + GLfloat offset; + GLfloat z[3]; + GLenum mode = GL_FILL; + GLuint facing; + LOCAL_VARS(3); + + v[0] = GET_VERTEX(e0); + v[1] = GET_VERTEX(e1); + v[2] = GET_VERTEX(e2); + + if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED) + { + GLfloat ex = VERT_X(v[0]) - VERT_X(v[2]); + GLfloat ey = VERT_Y(v[0]) - VERT_Y(v[2]); + GLfloat fx = VERT_X(v[1]) - VERT_X(v[2]); + GLfloat fy = VERT_Y(v[1]) - VERT_Y(v[2]); + GLfloat cc = ex*fy - ey*fx; + + if (DO_TWOSIDE || DO_UNFILLED) + { + facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit; + + if (DO_UNFILLED) { + if (facing) { + mode = ctx->Polygon.BackMode; + if (ctx->Polygon.CullFlag && + ctx->Polygon.CullFaceMode != GL_FRONT) { + return; + } + } else { + mode = ctx->Polygon.FrontMode; + if (ctx->Polygon.CullFlag && + ctx->Polygon.CullFaceMode != GL_BACK) { + return; + } + } + } + + if (DO_TWOSIDE && facing == 1) + { + if (HAVE_RGBA) { + GLubyte (*vbcolor)[4] = VB->ColorPtr[1]->data; + ASSERT(VB->ColorPtr[1]->stride == 4*sizeof(GLubyte)); + + if (!DO_FLAT) { + VERT_SET_COLOR( v[0], vbcolor[e0] ); + VERT_SET_COLOR( v[1], vbcolor[e1] ); + } + VERT_SET_COLOR( v[2], vbcolor[e2] ); + + if (VB->SecondaryColorPtr[1]) { + GLubyte (*vbspec)[4] = VB->SecondaryColorPtr[1]->data; + ASSERT(VB->SecondaryColorPtr[1]->stride == 4*sizeof(GLubyte)); + + if (!DO_FLAT) { + VERT_SET_SPEC( v[0], vbspec[e0] ); + VERT_SET_SPEC( v[1], vbspec[e1] ); + } + VERT_SET_SPEC( v[2], vbspec[e2] ); + } + } + else { + GLuint *vbindex = VB->IndexPtr[1]->data; + if (!DO_FLAT) { + VERT_SET_IND( v[0], vbindex[e0] ); + VERT_SET_IND( v[1], vbindex[e1] ); + } + VERT_SET_IND( v[2], vbindex[e2] ); + } + } + } + + + if (DO_OFFSET) + { + offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE; + z[0] = VERT_Z(v[0]); + z[1] = VERT_Z(v[1]); + z[2] = VERT_Z(v[2]); + if (cc * cc > 1e-16) { + GLfloat ic = 1.0 / cc; + GLfloat ez = z[0] - z[2]; + GLfloat fz = z[1] - z[2]; + GLfloat a = ey*fz - ez*fy; + GLfloat b = ez*fx - ex*fz; + GLfloat ac = a * ic; + GLfloat bc = b * ic; + if ( ac < 0.0f ) ac = -ac; + if ( bc < 0.0f ) bc = -bc; + offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor; + } + offset *= ctx->MRD; + } + } + + if (DO_FLAT) { + if (HAVE_RGBA) { + VERT_SAVE_VERT_RGBA( 0 ); + VERT_SAVE_VERT_RGBA( 1 ); + VERT_COPY_VERT_RGBA( v[0], v[2] ); + VERT_COPY_VERT_RGBA( v[1], v[2] ); + if (VB->SecondaryColorPtr[0]) { + VERT_SAVE_VERT_SPEC( 0 ); + VERT_SAVE_VERT_SPEC( 1 ); + VERT_COPY_VERT_SPEC( v[0], v[2] ); + VERT_COPY_VERT_SPEC( v[1], v[2] ); + } + } + else { + VERT_SAVE_VERT_IND( 0 ); + VERT_SAVE_VERT_IND( 1 ); + VERT_COPY_VERT_IND( v[0], v[2] ); + VERT_COPY_VERT_IND( v[1], v[2] ); + } + } + + if (mode == GL_POINT) { + if (DO_OFFSET && ctx->Polygon.OffsetPoint) { + VERT_Z(v[0]) += offset; + VERT_Z(v[1]) += offset; + VERT_Z(v[2]) += offset; + } + UNFILLED_POINT_TRI( ctx, e0, e1, e2 ); + } else if (mode == GL_LINE) { + if (DO_OFFSET && ctx->Polygon.OffsetLine) { + VERT_Z(v[0]) += offset; + VERT_Z(v[1]) += offset; + VERT_Z(v[2]) += offset; + } + UNFILLED_LINE_TRI( ctx, e0, e1, e2 ); + } else { + if (DO_OFFSET && ctx->Polygon.OffsetFill) { + VERT_Z(v[0]) += offset; + VERT_Z(v[1]) += offset; + VERT_Z(v[2]) += offset; + } + if (DO_UNFILLED) + SET_REDUCED_PRIM( GL_TRIANGLES, GL_TRIANGLES ); + TRI( ctx, v[0], v[1], v[2] ); + } + + if (DO_OFFSET) + { + VERT_Z(v[0]) = z[0]; + VERT_Z(v[1]) = z[1]; + VERT_Z(v[2]) = z[2]; + } + + /* ==> Need to import Color, SecondaryColor, Index to meet assertions + * in DO_FLAT case. + * + * ==> Copy/Restore vertex data instead? + */ + if (DO_TWOSIDE && facing == 1) + { + if (HAVE_RGBA) { + GLubyte (*vbcolor)[4] = VB->ColorPtr[0]->data; + ASSERT(VB->ColorPtr[0]->stride == 4*sizeof(GLubyte)); + + if (!DO_FLAT) { + VERT_SET_COLOR( v[0], vbcolor[e0] ); + VERT_SET_COLOR( v[1], vbcolor[e1] ); + } + VERT_SET_COLOR( v[2], vbcolor[e2] ); + + if (VB->SecondaryColorPtr[0]) { + GLubyte (*vbspec)[4] = VB->SecondaryColorPtr[0]->data; + ASSERT(VB->SecondaryColorPtr[0]->stride == 4*sizeof(GLubyte)); + + if (!DO_FLAT) { + VERT_SET_SPEC( v[0], vbspec[e0] ); + VERT_SET_SPEC( v[1], vbspec[e1] ); + } + VERT_SET_SPEC( v[2], vbspec[e2] ); + } + } + else { + GLuint *vbindex = VB->IndexPtr[0]->data; + if (!DO_FLAT) { + VERT_SET_IND( v[0], vbindex[e0] ); + VERT_SET_IND( v[1], vbindex[e1] ); + } + VERT_SET_IND( v[2], vbindex[e2] ); + } + } + + + if (DO_FLAT) { + if (HAVE_RGBA) { + VERT_RESTORE_VERT_RGBA( 0 ); + VERT_RESTORE_VERT_RGBA( 1 ); + if (VB->SecondaryColorPtr[0]) { + VERT_RESTORE_VERT_SPEC( 0 ); + VERT_RESTORE_VERT_SPEC( 1 ); + } + } + else { + VERT_RESTORE_VERT_IND( 0 ); + VERT_RESTORE_VERT_IND( 1 ); + } + } + + +} + +#if (DO_FULL_QUAD) +static void TAG(quad)( GLcontext *ctx, + GLuint e0, GLuint e1, GLuint e2, GLuint e3 ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; + VERTEX *v[4]; + GLfloat offset; + GLfloat z[4]; + GLenum mode = GL_FILL; + GLuint facing; + LOCAL_VARS(4); + + v[0] = GET_VERTEX(e0); + v[1] = GET_VERTEX(e1); + v[2] = GET_VERTEX(e2); + v[3] = GET_VERTEX(e3); + + if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED) + { + GLfloat ex = VERT_X(v[2]) - VERT_X(v[0]); + GLfloat ey = VERT_Y(v[2]) - VERT_Y(v[0]); + GLfloat fx = VERT_X(v[3]) - VERT_X(v[1]); + GLfloat fy = VERT_Y(v[3]) - VERT_Y(v[1]); + GLfloat cc = ex*fy - ey*fx; + + if (DO_TWOSIDE || DO_UNFILLED) + { + facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit; + + if (DO_UNFILLED) { + if (facing) { + mode = ctx->Polygon.BackMode; + if (ctx->Polygon.CullFlag && + ctx->Polygon.CullFaceMode != GL_FRONT) { + return; + } + } else { + mode = ctx->Polygon.FrontMode; + if (ctx->Polygon.CullFlag && + ctx->Polygon.CullFaceMode != GL_BACK) { + return; + } + } + } + + if (DO_TWOSIDE && facing == 1) + { + if (HAVE_RGBA) { + GLubyte (*vbcolor)[4] = VB->ColorPtr[1]->data; + + if (!DO_FLAT) { + VERT_SET_COLOR( v[0], vbcolor[e0] ); + VERT_SET_COLOR( v[1], vbcolor[e1] ); + VERT_SET_COLOR( v[2], vbcolor[e2] ); + } + VERT_SET_COLOR( v[3], vbcolor[e3] ); + + if (VB->SecondaryColorPtr[facing]) { + GLubyte (*vbspec)[4] = VB->SecondaryColorPtr[1]->data; + ASSERT(VB->SecondaryColorPtr[1]->stride == 4*sizeof(GLubyte)); + + if (!DO_FLAT) { + VERT_SET_SPEC( v[0], vbspec[e0] ); + VERT_SET_SPEC( v[1], vbspec[e1] ); + VERT_SET_SPEC( v[2], vbspec[e2] ); + } + VERT_SET_SPEC( v[3], vbspec[e3] ); + } + } + else { + GLuint *vbindex = VB->IndexPtr[1]->data; + if (!DO_FLAT) { + VERT_SET_IND( v[0], vbindex[e0] ); + VERT_SET_IND( v[1], vbindex[e1] ); + VERT_SET_IND( v[2], vbindex[e2] ); + } + VERT_SET_IND( v[3], vbindex[e3] ); + } + } + } + + + if (DO_OFFSET) + { + offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE; + z[0] = VERT_Z(v[0]); + z[1] = VERT_Z(v[1]); + z[2] = VERT_Z(v[2]); + z[3] = VERT_Z(v[3]); + if (cc * cc > 1e-16) { + GLfloat ez = z[2] - z[0]; + GLfloat fz = z[3] - z[1]; + GLfloat a = ey*fz - ez*fy; + GLfloat b = ez*fx - ex*fz; + GLfloat ic = 1.0 / cc; + GLfloat ac = a * ic; + GLfloat bc = b * ic; + if ( ac < 0.0f ) ac = -ac; + if ( bc < 0.0f ) bc = -bc; + offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor; + } + offset *= ctx->MRD; + } + } + + if (DO_FLAT) { + if (HAVE_RGBA) { + VERT_SAVE_VERT_RGBA( 0 ); + VERT_SAVE_VERT_RGBA( 1 ); + VERT_SAVE_VERT_RGBA( 2 ); + VERT_COPY_VERT_RGBA( v[0], v[3] ); + VERT_COPY_VERT_RGBA( v[1], v[3] ); + VERT_COPY_VERT_RGBA( v[2], v[3] ); + if (VB->SecondaryColorPtr[0]) { + VERT_SAVE_VERT_SPEC( 0 ); + VERT_SAVE_VERT_SPEC( 1 ); + VERT_SAVE_VERT_SPEC( 2 ); + VERT_COPY_VERT_SPEC( v[0], v[3] ); + VERT_COPY_VERT_SPEC( v[1], v[3] ); + VERT_COPY_VERT_SPEC( v[2], v[3] ); + } + } + else { + VERT_SAVE_VERT_IND( 0 ); + VERT_SAVE_VERT_IND( 1 ); + VERT_SAVE_VERT_IND( 2 ); + VERT_COPY_VERT_IND( v[0], v[3] ); + VERT_COPY_VERT_IND( v[1], v[3] ); + VERT_COPY_VERT_IND( v[2], v[3] ); + } + } + + if (mode == GL_POINT) { + if (( DO_OFFSET) && ctx->Polygon.OffsetPoint) { + VERT_Z(v[0]) += offset; + VERT_Z(v[1]) += offset; + VERT_Z(v[2]) += offset; + VERT_Z(v[3]) += offset; + } + UNFILLED_POINT_QUAD( ctx, e0, e1, e2, e3 ); + } else if (mode == GL_LINE) { + if (DO_OFFSET && ctx->Polygon.OffsetLine) { + VERT_Z(v[0]) += offset; + VERT_Z(v[1]) += offset; + VERT_Z(v[2]) += offset; + VERT_Z(v[3]) += offset; + } + UNFILLED_LINE_QUAD( ctx, e0, e1, e2, e3 ); + } else { + if (DO_OFFSET && ctx->Polygon.OffsetFill) { + VERT_Z(v[0]) += offset; + VERT_Z(v[1]) += offset; + VERT_Z(v[2]) += offset; + VERT_Z(v[3]) += offset; + } + if (DO_UNFILLED) + SET_REDUCED_PRIM( GL_QUADS, GL_TRIANGLES ); + QUAD( (v[0]), (v[1]), (v[2]), (v[3]) ); + } + + if (DO_OFFSET) + { + VERT_Z(v[0]) = z[0]; + VERT_Z(v[1]) = z[1]; + VERT_Z(v[2]) = z[2]; + VERT_Z(v[3]) = z[3]; + } + + if (DO_TWOSIDE && facing == 1) + { + if (HAVE_RGBA) { + GLubyte (*vbcolor)[4] = VB->ColorPtr[0]->data; + ASSERT(VB->ColorPtr[0]->stride == 4*sizeof(GLubyte)); + + if (!DO_FLAT) { + VERT_SET_COLOR( v[0], vbcolor[e0] ); + VERT_SET_COLOR( v[1], vbcolor[e1] ); + VERT_SET_COLOR( v[2], vbcolor[e2] ); + } + VERT_SET_COLOR( v[3], vbcolor[e3] ); + + if (VB->SecondaryColorPtr[0]) { + GLubyte (*vbspec)[4] = VB->SecondaryColorPtr[0]->data; + ASSERT(VB->SecondaryColorPtr[0]->stride == 4*sizeof(GLubyte)); + + if (!DO_FLAT) { + VERT_SET_SPEC( v[0], vbspec[e0] ); + VERT_SET_SPEC( v[1], vbspec[e1] ); + VERT_SET_SPEC( v[2], vbspec[e2] ); + } + VERT_SET_SPEC( v[3], vbspec[e3] ); + } + } + else { + GLuint *vbindex = VB->IndexPtr[0]->data; + if (!DO_FLAT) { + VERT_SET_IND( v[0], vbindex[e0] ); + VERT_SET_IND( v[1], vbindex[e1] ); + VERT_SET_IND( v[2], vbindex[e2] ); + } + VERT_SET_IND( v[3], vbindex[e3] ); + } + } + + + if (DO_FLAT) { + if (HAVE_RGBA) { + VERT_RESTORE_VERT_RGBA( 0 ); + VERT_RESTORE_VERT_RGBA( 1 ); + VERT_RESTORE_VERT_RGBA( 2 ); + if (VB->SecondaryColorPtr[0]) { + VERT_RESTORE_VERT_SPEC( 0 ); + VERT_RESTORE_VERT_SPEC( 1 ); + VERT_RESTORE_VERT_SPEC( 2 ); + } + } + else { + VERT_RESTORE_VERT_IND( 0 ); + VERT_RESTORE_VERT_IND( 1 ); + VERT_RESTORE_VERT_IND( 2 ); + } + } +} +#else +static void TAG(quad)( GLcontext *ctx, GLuint e0, + GLuint e1, GLuint e2, GLuint e3 ) +{ + if (IND & SS_UNFILLED_BIT) { + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLubyte ef1 = VB->EdgeFlag[e1]; + GLubyte ef3 = VB->EdgeFlag[e3]; + VB->EdgeFlag[e1] = 0; + TAG(triangle)( ctx, e0, e1, e3 ); + VB->EdgeFlag[e1] = ef1; + VB->EdgeFlag[e3] = 0; + TAG(triangle)( ctx, e1, e2, e3 ); + VB->EdgeFlag[e3] = ef3; + } else { + TAG(triangle)( ctx, e0, e1, e3 ); + TAG(triangle)( ctx, e1, e2, e3 ); + } +} +#endif + + +static void TAG(line)( GLcontext *ctx, GLuint e0, GLuint e1 ) +{ + VERTEX *v[2]; + LOCAL_VARS(2); + + v[0] = GET_VERTEX(e0); + v[1] = GET_VERTEX(e1); + + if (DO_FLAT) { + if (HAVE_RGBA) { + VERT_SAVE_VERT_RGBA( 0 ); + VERT_COPY_VERT_RGBA( v[0], v[1] ); + if (VB->SecondaryColorPtr[0]) { + VERT_SAVE_VERT_SPEC( 0 ); + VERT_COPY_VERT_SPEC( v[0], v[1] ); + } + } + else { + VERT_SAVE_VERT_IND( 0 ); + VERT_COPY_VERT_IND( v[0], v[1] ); + } + } + + LINE( v[0], v[1] ); + + if (DO_FLAT) { + if (HAVE_RGBA) { + VERT_RESTORE_VERT_RGBA( 0 ); + + if (VB->SecondaryColorPtr[0]) { + VERT_RESTORE_VERT_SPEC( 0 ); + } + } + else { + VERT_RESTORE_VERT_IND( 0 ); + } + } +} + + +static void TAG(points)( GLcontext *ctx, GLuint first, GLuint last ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; + int i; + LOCAL_VARS(1); + + if (VB->Elts == 0) { + for ( i = first ; i < last ; i++ ) { + if ( VB->ClipMask[i] == 0 ) { + VERTEX *v = GET_VERTEX(i); + POINT( v ); + } + } + } else { + for ( i = first ; i < last ; i++ ) { + GLuint e = VB->Elts[i]; + if ( VB->ClipMask[e] == 0 ) { + VERTEX *v = GET_VERTEX(e); + POINT( v ); + } + } + } +} + +#undef IND +#undef TAG |