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authorMarek Olšák <marek.olsak@amd.com>2014-07-08 20:24:55 +0200
committerMarek Olšák <marek.olsak@amd.com>2014-07-18 01:58:58 +0200
commit3a86ca54dfcd8a6cff8eaa1dbdaa76ced1073a56 (patch)
treeb82d5b440868a914283ac672f4d119dd693f6c13 /src/mesa/drivers/dri/common
parentb0ff18bd3441ce7f28354686934440a92826eaf8 (diff)
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st/mesa,gallium: add a workaround for Unigine Heaven 4.0 and Valley 1.0
Most (all?) Unigine shaders fail to compile without this if sample shading is advertised. This is, of course, Unigine developers' fault. Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/drivers/dri/common')
-rw-r--r--src/mesa/drivers/dri/common/drirc20
-rw-r--r--src/mesa/drivers/dri/common/xmlpool/t_options.h5
2 files changed, 22 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index ebc04cd..4b9841b 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -11,17 +11,21 @@ Application bugs worked around in this file:
is still 1.10.
* Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
- expression, which fails to compile with GLSL 1.10.
+ expression, which is illegal in GLSL 1.10.
Adding "#version 130" fixes this.
* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which
- fails to compile with GLSL 1.10.
+ is illegal in GLSL 1.10.
Adding "#version 130" fixes this.
* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int"
- expression, which fails (and should fail) to compile with any GLSL version.
+ expression, which is illegal in any GLSL version.
Disabling ARB_shader_bit_encoding fixes this.
+* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
+ an #extension directive in the middle of its shaders, which is illegal
+ in GLSL.
+
TODO: document the other workarounds.
-->
@@ -45,6 +49,7 @@ TODO: document the other workarounds.
<option name="disable_blend_func_extended" value="true" />
<option name="force_glsl_version" value="130" />
<option name="disable_shader_bit_encoding" value="true" />
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
@@ -52,6 +57,15 @@ TODO: document the other workarounds.
<option name="disable_blend_func_extended" value="true" />
<option name="force_glsl_version" value="130" />
<option name="disable_shader_bit_encoding" value="true" />
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
+ </application>
+
+ <application name="Unigine Valley (32-bit)" executable="valley_x86">
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
+ </application>
+
+ <application name="Unigine Valley (64-bit)" executable="valley_x64">
+ <option name="allow_glsl_extension_directive_midshader" value="true" />
</application>
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
diff --git a/src/mesa/drivers/dri/common/xmlpool/t_options.h b/src/mesa/drivers/dri/common/xmlpool/t_options.h
index fc9e104..b73a662 100644
--- a/src/mesa/drivers/dri/common/xmlpool/t_options.h
+++ b/src/mesa/drivers/dri/common/xmlpool/t_options.h
@@ -105,6 +105,11 @@ DRI_CONF_OPT_BEGIN_V(force_glsl_version, int, def, "0:999") \
DRI_CONF_DESC(en,gettext("Force a default GLSL version for shaders that lack an explicit #version line")) \
DRI_CONF_OPT_END
+#define DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER(def) \
+DRI_CONF_OPT_BEGIN_B(allow_glsl_extension_directive_midshader, def) \
+ DRI_CONF_DESC(en,gettext("Allow GLSL #extension directives in the middle of shaders")) \
+DRI_CONF_OPT_END
+
/**