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author | Erik Faye-Lund <kusmabite@gmail.com> | 2015-06-28 14:51:05 +0200 |
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committer | Matt Turner <mattst88@gmail.com> | 2015-06-29 09:06:40 -0700 |
commit | ba5e1612c892282b930e278b5b98f1578cbe7dbb (patch) | |
tree | 5b44bacfa0a7c9ed40c18c3840ad4d7fb4e22d3a /src/mesa/drivers/dri/common | |
parent | 73d2b5af526676fd3f34243cdc155b3e1341b988 (diff) | |
download | external_mesa3d-ba5e1612c892282b930e278b5b98f1578cbe7dbb.zip external_mesa3d-ba5e1612c892282b930e278b5b98f1578cbe7dbb.tar.gz external_mesa3d-ba5e1612c892282b930e278b5b98f1578cbe7dbb.tar.bz2 |
dri: don't touch the shader compiler
This function is for deleting per-screen resources, and the shader
compiler resources are not of such nature. Besides, dri shouldn't
need to even know about the presence of a shader compiler.
These resources will already be released when mesa gets unloaded,
and that should be sufficient.
Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/drivers/dri/common')
-rw-r--r-- | src/mesa/drivers/dri/common/dri_util.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c index e7ababe..ae4592c 100644 --- a/src/mesa/drivers/dri/common/dri_util.c +++ b/src/mesa/drivers/dri/common/dri_util.c @@ -46,7 +46,6 @@ #include "dri_util.h" #include "utils.h" #include "xmlpool.h" -#include "../glsl/glsl_parser_extras.h" #include "main/mtypes.h" #include "main/version.h" #include "main/errors.h" @@ -238,8 +237,6 @@ static void driDestroyScreen(__DRIscreen *psp) * stream open to the X-server anymore. */ - _mesa_destroy_shader_compiler(); - psp->driver->DestroyScreen(psp); driDestroyOptionCache(&psp->optionCache); |