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authorKenneth Graunke <kenneth@whitecape.org>2014-07-26 01:26:54 -0700
committerKenneth Graunke <kenneth@whitecape.org>2014-08-02 05:14:42 -0700
commit3f67fb4dc30ed662ffe23c1b8f64a25daec67cdc (patch)
tree0baa9af0d5c9e26a960811638123cf5d4b7b460d /src/mesa/drivers/dri/i965/Makefile.sources
parent6e120358340870795c22c42bd7dd7953b59f8296 (diff)
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i965: Rename brw_wm_sampler_state.c to brw_sampler_state.c.
When the driver was originally written, it only supported texturing in the pixel shader backend; vertex and geometry shader texturing came much later. Originally, the pixel shader was referred to as "WM" (the Windowizer/Masker unit). So, this code happened to only be relevant for the WM stage, at the time. However, sampler state really applies to all stages, so putting "wm" in the filename doesn't make sense. I dropped it in gen7_sampler_state.c; at this point the asymmetry just trips people up. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/Makefile.sources')
-rw-r--r--src/mesa/drivers/dri/i965/Makefile.sources2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
index e235679..d2ff804 100644
--- a/src/mesa/drivers/dri/i965/Makefile.sources
+++ b/src/mesa/drivers/dri/i965/Makefile.sources
@@ -86,6 +86,7 @@ i965_FILES = \
brw_primitive_restart.c \
brw_queryobj.c \
brw_reset.c \
+ brw_sampler_state.c \
brw_schedule_instructions.cpp \
brw_sf.c \
brw_sf_emit.c \
@@ -116,7 +117,6 @@ i965_FILES = \
brw_vs_surface_state.c \
brw_wm.c \
brw_wm_iz.cpp \
- brw_wm_sampler_state.c \
brw_wm_state.c \
brw_wm_surface_state.c \
gen6_blorp.cpp \