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authorJason Ekstrand <jason.ekstrand@intel.com>2016-06-27 18:34:02 -0700
committerJason Ekstrand <jason.ekstrand@intel.com>2016-08-17 14:46:22 -0700
commit56746d04d59f711d5ace0b86f2b2da96bd337ea1 (patch)
tree35b7bab2f2f1157c40f3ae801f86d577ea22d681 /src/mesa/drivers/dri/i965/brw_blorp.h
parent1495b6315ebe6c8bfe04641a5d45983004a2e8ba (diff)
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i965/blorp: Remove unused fields from blorp_surface_info
The only reason why we need layer or level is that we need the z-offset for 3-D surfaces. Let's just have the one field for that. Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_blorp.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.h b/src/mesa/drivers/dri/i965/brw_blorp.h
index 706d53e..076d26d 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.h
+++ b/src/mesa/drivers/dri/i965/brw_blorp.h
@@ -81,22 +81,6 @@ struct brw_blorp_surface_info
/* Z offset into a 3-D texture or slice of a 2-D array texture. */
uint32_t z_offset;
- /**
- * The miplevel to use.
- */
- uint32_t level;
-
- /**
- * The 2D layer within the miplevel. Combined, level and layer define the
- * 2D miptree slice to use.
- *
- * Note: if mt is a 2D multisample array texture on Gen7+ using
- * INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, layer is the physical
- * layer holding sample 0. So, for example, if mt->num_samples == 4, then
- * logical layer n corresponds to layer == 4*n.
- */
- uint32_t layer;
-
uint32_t bo_offset;
uint32_t tile_x_sa, tile_y_sa;
};