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authorMatt Turner <mattst88@gmail.com>2016-01-21 09:30:05 -0800
committerMatt Turner <mattst88@gmail.com>2016-02-01 10:43:57 -0800
commite4278a847e28e763255b8be0daefcf744210a373 (patch)
tree79d816f262e380b13908c39ecc013f2fa3b7ec19 /src/mesa/drivers/dri/i965/brw_compiler.c
parent252d497d4c51f51c62283a4d6b9cf1dfab671219 (diff)
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i965: Make separate nir_options for scalar/vector stages.
We'll want to have different lowering options set for scalar/vector stages. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_compiler.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_compiler.c61
1 files changed, 33 insertions, 28 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.c b/src/mesa/drivers/dri/i965/brw_compiler.c
index 2b4c847..115d19c 100644
--- a/src/mesa/drivers/dri/i965/brw_compiler.c
+++ b/src/mesa/drivers/dri/i965/brw_compiler.c
@@ -67,6 +67,37 @@ shader_perf_log_mesa(void *data, const char *fmt, ...)
va_end(args);
}
+#define COMMON_OPTIONS \
+ /* In order to help allow for better CSE at the NIR level we tell NIR to \
+ * split all ffma instructions during opt_algebraic and we then re-combine \
+ * them as a later step. \
+ */ \
+ .lower_ffma = true, \
+ .lower_sub = true, \
+ .lower_fdiv = true, \
+ .lower_scmp = true, \
+ .lower_fmod = true, \
+ .lower_bitfield_extract = true, \
+ .lower_bitfield_insert = true, \
+ .lower_uadd_carry = true, \
+ .lower_usub_borrow = true, \
+ .lower_fdiv = true, \
+ .native_integers = true
+
+static const struct nir_shader_compiler_options scalar_nir_options = {
+ COMMON_OPTIONS,
+};
+
+static const struct nir_shader_compiler_options vector_nir_options = {
+ COMMON_OPTIONS,
+
+ /* In the vec4 backend, our dpN instruction replicates its result to all the
+ * components of a vec4. We would like NIR to give us replicated fdot
+ * instructions because it can optimize better for us.
+ */
+ .fdot_replicates = true,
+};
+
struct brw_compiler *
brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
{
@@ -89,33 +120,6 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
- nir_shader_compiler_options *nir_options =
- rzalloc(compiler, nir_shader_compiler_options);
- nir_options->native_integers = true;
- nir_options->lower_fdiv = true;
- /* In order to help allow for better CSE at the NIR level we tell NIR
- * to split all ffma instructions during opt_algebraic and we then
- * re-combine them as a later step.
- */
- nir_options->lower_ffma = true;
- nir_options->lower_sub = true;
- nir_options->lower_fdiv = true;
- nir_options->lower_scmp = true;
- nir_options->lower_fmod = true;
- nir_options->lower_bitfield_extract = true;
- nir_options->lower_bitfield_insert = true;
- nir_options->lower_uadd_carry = true;
- nir_options->lower_usub_borrow = true;
-
- /* In the vec4 backend, our dpN instruction replicates its result to all
- * the components of a vec4. We would like NIR to give us replicated fdot
- * instructions because it can optimize better for us.
- *
- * For the FS backend, it should be lowered away by the scalarizing pass so
- * we should never see fdot anyway.
- */
- nir_options->fdot_replicates = true;
-
/* We want the GLSL compiler to emit code that uses condition codes */
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
@@ -139,7 +143,8 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
if (devinfo->gen < 7)
compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
- compiler->glsl_compiler_options[i].NirOptions = nir_options;
+ compiler->glsl_compiler_options[i].NirOptions =
+ is_scalar ? &scalar_nir_options : &vector_nir_options;
compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
}