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authorKenneth Graunke <kenneth@whitecape.org>2016-05-17 03:40:11 -0700
committerKenneth Graunke <kenneth@whitecape.org>2016-05-20 14:30:09 -0700
commit08bc74e69476107e9944932d2fe9dba053b44570 (patch)
tree48c78f7a3104f862e05819350a1983d3fd90d80b /src/mesa/drivers/dri/i965/brw_compiler.h
parentdac10e8a1390711f1f36f224644c4a33586cebe3 (diff)
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i965: Delete brw_wm_prog_key::render_to_fbo and drawable_height.
Now that we handle flipping and other gl_FragCoord transformations via a uniform, these key fields have no users. This patch actually eliminates the associated recompiles. The Tomb Raider benchmark's minimum FPS increases from ~1 FPS to a reasonable number. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_compiler.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_compiler.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h b/src/mesa/drivers/dri/i965/brw_compiler.h
index f4b9d3d..fb0e9ae 100644
--- a/src/mesa/drivers/dri/i965/brw_compiler.h
+++ b/src/mesa/drivers/dri/i965/brw_compiler.h
@@ -244,7 +244,6 @@ struct brw_wm_prog_key {
bool flat_shade:1;
unsigned nr_color_regions:5;
bool replicate_alpha:1;
- bool render_to_fbo:1;
bool clamp_fragment_color:1;
bool persample_interp:1;
bool multisample_fbo:1;