summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/brw_context.c
diff options
context:
space:
mode:
authorTopi Pohjolainen <topi.pohjolainen@intel.com>2016-05-31 10:36:12 +0300
committerTopi Pohjolainen <topi.pohjolainen@intel.com>2016-06-01 09:16:36 +0300
commit30e9e6bd071097fd602a15f488b7eead45460885 (patch)
treee2566d4447c54a53a0d1852c6a424b40647f21f2 /src/mesa/drivers/dri/i965/brw_context.c
parenta3dc99f3d48df3da1e997d95961747daed0ba6b9 (diff)
downloadexternal_mesa3d-30e9e6bd071097fd602a15f488b7eead45460885.zip
external_mesa3d-30e9e6bd071097fd602a15f488b7eead45460885.tar.gz
external_mesa3d-30e9e6bd071097fd602a15f488b7eead45460885.tar.bz2
i965/gen9: Configure rbc buffers as plain for non-rbc tex views
Fixes rendering in Shadow of Mordor with rbc. Application writes RGBA_UNORM texture filling it with values the application wants to later on treat as SRGB_ALPHA. Intel driver enables lossless compression for the buffer by the time of writing. However, the driver fails to make sure the buffer can be sampled as something else later on and unfortunately there is restriction in the hardware for using lossless compression for srgb formats which looks to extend itself to the sampling engine also. Requesting srgb to linear conversion on top of compressed buffer results the color values to be pretty much garbage. Fortunately none of tracked benchmarks showed a regression with this. v2 (Matt): Add missing space Cc: "12.0" <mesa-stable@lists.freedesktop.org> Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_context.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c38
1 files changed, 36 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 2504dce..97dc226 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -70,6 +70,7 @@
#include "tnl/t_pipeline.h"
#include "util/ralloc.h"
#include "util/debug.h"
+#include "isl/isl.h"
/***************************************
* Mesa's Driver Functions
@@ -166,6 +167,38 @@ intel_update_framebuffer(struct gl_context *ctx,
fb->DefaultGeometry.NumSamples);
}
+/* On Gen9 color buffers may be compressed by the hardware (lossless
+ * compression). There are, however, format restrictions and care needs to be
+ * taken that the sampler engine is capable for re-interpreting a buffer with
+ * format different the buffer was originally written with.
+ *
+ * For example, SRGB formats are not compressible and the sampler engine isn't
+ * capable of treating RGBA_UNORM as SRGB_ALPHA. In such a case the underlying
+ * color buffer needs to be resolved so that the sampling surface can be
+ * sampled as non-compressed (i.e., without the auxiliary MCS buffer being
+ * set).
+ */
+static bool
+intel_texture_view_requires_resolve(struct brw_context *brw,
+ struct intel_texture_object *intel_tex)
+{
+ if (brw->gen < 9 ||
+ !intel_miptree_is_lossless_compressed(brw, intel_tex->mt))
+ return false;
+
+ const uint32_t brw_format = brw_format_for_mesa_format(intel_tex->_Format);
+
+ if (isl_format_supports_lossless_compression(brw->intelScreen->devinfo,
+ brw_format))
+ return false;
+
+ perf_debug("Incompatible sampling format (%s) for rbc (%s)\n",
+ _mesa_get_format_name(intel_tex->_Format),
+ _mesa_get_format_name(intel_tex->mt->format));
+
+ return true;
+}
+
static void
intel_update_state(struct gl_context * ctx, GLuint new_state)
{
@@ -198,8 +231,9 @@ intel_update_state(struct gl_context * ctx, GLuint new_state)
/* Sampling engine understands lossless compression and resolving
* those surfaces should be skipped for performance reasons.
*/
- intel_miptree_resolve_color(brw, tex_obj->mt,
- INTEL_MIPTREE_IGNORE_CCS_E);
+ const int flags = intel_texture_view_requires_resolve(brw, tex_obj) ?
+ 0 : INTEL_MIPTREE_IGNORE_CCS_E;
+ intel_miptree_resolve_color(brw, tex_obj->mt, flags);
brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
}