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author | Jordan Justen <jordan.l.justen@intel.com> | 2013-07-29 13:58:03 -0700 |
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committer | Jordan Justen <jordan.l.justen@intel.com> | 2013-08-04 11:52:38 -0700 |
commit | 7b36137642f8946bbc85b45124fefda38ca5332e (patch) | |
tree | 18a90ab860f6e4e22866be5e017b99f135dd8b24 /src/mesa/drivers/dri/i965/brw_draw.c | |
parent | d44be9ed2fc72a0c0047286762a9740c41e02ef3 (diff) | |
download | external_mesa3d-7b36137642f8946bbc85b45124fefda38ca5332e.zip external_mesa3d-7b36137642f8946bbc85b45124fefda38ca5332e.tar.gz external_mesa3d-7b36137642f8946bbc85b45124fefda38ca5332e.tar.bz2 |
i965 clear/draw: set renderbuffer attachment as needing depth resolve
Previously we would mark a renderbuffer as needing a depth resolve.
But, to support layered rendering, we need to look at the attachment
instead, since the attachment knows if layered rendering is being
used.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_draw.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_draw.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 8537831..6170d07 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -339,6 +339,7 @@ static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw) struct intel_renderbuffer *front_irb = NULL; struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); + struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH]; if (brw->is_front_buffer_rendering) front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); @@ -348,7 +349,7 @@ static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw) if (back_irb) intel_renderbuffer_set_needs_downsample(back_irb); if (depth_irb && ctx->Depth.Mask) - intel_renderbuffer_set_needs_depth_resolve(depth_irb); + intel_renderbuffer_att_set_needs_depth_resolve(depth_att); } /* May fail if out of video memory for texture or vbo upload, or on |