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authorTimothy Arceri <timothy.arceri@collabora.com>2016-05-23 16:48:05 +1000
committerTimothy Arceri <timothy.arceri@collabora.com>2016-07-21 09:10:53 +1000
commit7f53fead5cf9a85c74a94d359dd5fccfbb87856c (patch)
treed79507872d60b30595030c7828120d819020a7a4 /src/mesa/drivers/dri/i965/brw_fs_nir.cpp
parent09e46f99ad465ab253de3fc321f39062cfbe1984 (diff)
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i965: enable component packing for vs and fs
Rather than trying to work out the total number of components used at a location we simply treat all outputs as vec4s. This removes the need for complex code looping over varyings to match packed locations and the need for storing the total number of components used at each location. Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fs_nir.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp22
1 files changed, 10 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 4d4c94a..65bca6d 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -67,13 +67,12 @@ fs_visitor::nir_setup_single_output_varying(fs_reg *reg,
}
} else {
assert(type->is_scalar() || type->is_vector());
- unsigned num_elements = type->vector_elements;
+ unsigned num_iter = 1;
if (type->is_double())
- num_elements *= 2;
- for (unsigned count = 0; count < num_elements; count += 4) {
+ num_iter = 2;
+ for (unsigned count = 0; count < num_iter; count++) {
this->outputs[*location] = *reg;
- this->output_components[*location] = MIN2(4, num_elements - count);
- *reg = offset(*reg, bld, this->output_components[*location]);
+ *reg = offset(*reg, bld, 4);
(*location)++;
}
}
@@ -114,7 +113,6 @@ fs_visitor::nir_setup_outputs()
/* Writing gl_FragColor outputs to all color regions. */
for (unsigned int i = 0; i < MAX2(key->nr_color_regions, 1); i++) {
this->outputs[i] = reg;
- this->output_components[i] = 4;
}
} else if (var->data.location == FRAG_RESULT_DEPTH) {
this->frag_depth = reg;
@@ -123,8 +121,6 @@ fs_visitor::nir_setup_outputs()
} else if (var->data.location == FRAG_RESULT_SAMPLE_MASK) {
this->sample_mask = reg;
} else {
- int vector_elements = var->type->without_array()->vector_elements;
-
/* gl_FragData or a user-defined FS output */
assert(var->data.location >= FRAG_RESULT_DATA0 &&
var->data.location < FRAG_RESULT_DATA0+BRW_MAX_DRAW_BUFFERS);
@@ -132,8 +128,7 @@ fs_visitor::nir_setup_outputs()
/* General color output. */
for (unsigned int i = 0; i < MAX2(1, var->type->length); i++) {
int output = var->data.location - FRAG_RESULT_DATA0 + i;
- this->outputs[output] = offset(reg, bld, vector_elements * i);
- this->output_components[output] = vector_elements;
+ this->outputs[output] = offset(reg, bld, 4 * i);
}
}
break;
@@ -2360,6 +2355,7 @@ fs_visitor::nir_emit_vs_intrinsic(const fs_builder &bld,
case nir_intrinsic_load_input: {
fs_reg src = fs_reg(ATTR, instr->const_index[0], dest.type);
+ unsigned first_component = nir_intrinsic_component(instr);
unsigned num_components = instr->num_components;
enum brw_reg_type type = dest.type;
@@ -2368,7 +2364,7 @@ fs_visitor::nir_emit_vs_intrinsic(const fs_builder &bld,
src = offset(src, bld, const_offset->u32[0]);
for (unsigned j = 0; j < num_components; j++) {
- bld.MOV(offset(dest, bld, j), offset(src, bld, j));
+ bld.MOV(offset(dest, bld, j), offset(src, bld, j + first_component));
}
if (type == BRW_REGISTER_TYPE_DF) {
@@ -4103,6 +4099,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
new_dest = offset(new_dest, bld, const_offset->u32[0]);
unsigned num_components = instr->num_components;
+ unsigned first_component = nir_intrinsic_component(instr);
unsigned bit_size = instr->src[0].is_ssa ?
instr->src[0].ssa->bit_size : instr->src[0].reg.reg->bit_size;
if (bit_size == 64) {
@@ -4116,7 +4113,8 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
}
for (unsigned j = 0; j < num_components; j++) {
- bld.MOV(offset(new_dest, bld, j), offset(src, bld, j));
+ bld.MOV(offset(new_dest, bld, j + first_component),
+ offset(src, bld, j));
}
break;
}