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author | Francisco Jerez <currojerez@riseup.net> | 2016-09-01 00:35:03 -0700 |
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committer | Francisco Jerez <currojerez@riseup.net> | 2016-09-14 14:50:57 -0700 |
commit | 80e1d670b4b4c080ce2092a3b52d2415bc4c6a42 (patch) | |
tree | 3194521aa314a5bcd70780bedae8e7fc40718e29 /src/mesa/drivers/dri/i965/brw_fs_nir.cpp | |
parent | 8e58e4412f97be9c3b07d7a7d72d3884606411a2 (diff) | |
download | external_mesa3d-80e1d670b4b4c080ce2092a3b52d2415bc4c6a42.zip external_mesa3d-80e1d670b4b4c080ce2092a3b52d2415bc4c6a42.tar.gz external_mesa3d-80e1d670b4b4c080ce2092a3b52d2415bc4c6a42.tar.bz2 |
i965/fs: Get rid of fs_inst::set_smear().
component() was generally a better alternative because of several
issues set_smear() had:
- It wouldn't take the original stride and offset of the register
into account, which means that set_smear() on the result of
e.g. another set_smear() call or an offset() call would give a
bogus region as result.
- It was an inherently destructive operation. See the
'nir_intrinsic_shader_clock' hunk below for how this could lead to
subtle bugs in cases where set_smear() was called multiple times on
the same register like 'r.set_smear(0), r.set_smear(1)' with the
expectation that each call would return a separate value instead of
a reference to the same subsequently mutated object.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fs_nir.cpp')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp index 28a5a51..1e1840b 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp @@ -3927,9 +3927,9 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr case nir_intrinsic_shader_clock: { /* We cannot do anything if there is an event, so ignore it for now */ - fs_reg shader_clock = get_timestamp(bld); - const fs_reg srcs[] = { shader_clock.set_smear(0), shader_clock.set_smear(1) }; - + const fs_reg shader_clock = get_timestamp(bld); + const fs_reg srcs[] = { component(shader_clock, 0), + component(shader_clock, 1) }; bld.LOAD_PAYLOAD(dest, srcs, ARRAY_SIZE(srcs), 0); break; } |