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authorKenneth Graunke <kenneth@whitecape.org>2015-06-29 22:50:28 -0700
committerKenneth Graunke <kenneth@whitecape.org>2015-10-21 14:27:54 -0700
commitb3ebf03b8406f9f1cd215b98ebdd3fc751f73559 (patch)
tree11c91cf1315c9fa454326595ac2595c10e5c793c /src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
parent55dfd39b5f18f820694cad74ce40a3e0d3d6a0c4 (diff)
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i965: Add a fs_visitor constructor that takes a brw_gs_compile.
Unlike the vs/wm structs, brw_gs_compile is actually useful: it contains the input VUE map and information about the control data headers. Passing this in allows us to share that code in brw_gs.c, and calculate them before deciding on vec4 vs. scalar mode, as it's independent of that choice. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fs_visitor.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_visitor.cpp31
1 files changed, 29 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index 1b6a199..7cc4f3c 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -41,6 +41,7 @@
#include "brw_wm.h"
#include "brw_cs.h"
#include "brw_vec4.h"
+#include "brw_vec4_gs_visitor.h"
#include "brw_fs.h"
#include "main/uniforms.h"
#include "glsl/nir/glsl_types.h"
@@ -1085,12 +1086,34 @@ fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data,
unsigned dispatch_width,
int shader_time_index)
: backend_shader(compiler, log_data, mem_ctx, shader, prog_data),
- key(key), prog_data(prog_data), prog(prog),
+ key(key), gs_compile(NULL), prog_data(prog_data), prog(prog),
dispatch_width(dispatch_width),
shader_time_index(shader_time_index),
- promoted_constants(0),
bld(fs_builder(this, dispatch_width).at_end())
{
+ init();
+}
+
+fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data,
+ void *mem_ctx,
+ struct brw_gs_compile *c,
+ struct brw_gs_prog_data *prog_data,
+ const nir_shader *shader)
+ : backend_shader(compiler, log_data, mem_ctx, shader,
+ &prog_data->base.base),
+ key(&c->key), gs_compile(c),
+ prog_data(&prog_data->base.base), prog(NULL),
+ dispatch_width(8),
+ shader_time_index(ST_GS),
+ bld(fs_builder(this, dispatch_width).at_end())
+{
+ init();
+}
+
+
+void
+fs_visitor::init()
+{
switch (stage) {
case MESA_SHADER_FRAGMENT:
key_tex = &((const brw_wm_prog_key *) key)->tex;
@@ -1108,6 +1131,8 @@ fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data,
unreachable("unhandled shader stage");
}
+ this->prog_data = this->stage_prog_data;
+
this->failed = false;
this->simd16_unsupported = false;
this->no16_msg = NULL;
@@ -1133,6 +1158,8 @@ fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data,
this->pull_constant_loc = NULL;
this->push_constant_loc = NULL;
+ this->promoted_constants = 0,
+
this->spilled_any_registers = false;
this->do_dual_src = false;