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authorKenneth Graunke <kenneth@whitecape.org>2015-11-13 13:29:16 -0800
committerKenneth Graunke <kenneth@whitecape.org>2015-11-22 00:03:21 -0800
commit86fc97da0627cd4a81c2e190d2e157571eead111 (patch)
tree1459e7de9632317d1668c1359617505b75ab9aad /src/mesa/drivers/dri/i965/brw_gs.c
parent4cff16bc3a84569da05e672c8226931678aa62c0 (diff)
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i965: Fix num_uniforms count for scalar GS.
I noticed that brw_vs.c does this. I believe the point is that nir->num_uniforms is either counted in scalar components (in scalar mode), or vec4 slots (in vector mode). But we want param_count to be in scalar components regardless, so we have to scale up in vector mode. We don't have to scale up in scalar mode, though. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_gs.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index ad5b242..149b43b 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -75,7 +75,9 @@ brw_codegen_gs_prog(struct brw_context *brw,
* every uniform is a float which gets padded to the size of a vec4.
*/
struct gl_shader *gs = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
- int param_count = gp->program.Base.nir->num_uniforms * 4;
+ int param_count = gp->program.Base.nir->num_uniforms;
+ if (!compiler->scalar_stage[MESA_SHADER_GEOMETRY])
+ param_count *= 4;
prog_data.base.base.param =
rzalloc_array(NULL, const gl_constant_value *, param_count);