diff options
author | Jason Ekstrand <jason.ekstrand@intel.com> | 2015-04-16 11:06:57 -0700 |
---|---|---|
committer | Jason Ekstrand <jason.ekstrand@intel.com> | 2015-04-22 16:00:34 -0700 |
commit | a85c4c9b3f75cac9ab133caa91a40eec2e4816ae (patch) | |
tree | 3bd622411c716a5a18140a9438eda31e4c912edd /src/mesa/drivers/dri/i965/brw_gs.c | |
parent | cfc56fcee36912d5fb41262c71463292a737160e (diff) | |
download | external_mesa3d-a85c4c9b3f75cac9ab133caa91a40eec2e4816ae.zip external_mesa3d-a85c4c9b3f75cac9ab133caa91a40eec2e4816ae.tar.gz external_mesa3d-a85c4c9b3f75cac9ab133caa91a40eec2e4816ae.tar.bz2 |
i965: Rename brw_compile to brw_codegen
This name better matches what it's actually used for. The patch was
generated with the following command:
for file in *; do
sed -i -e s/brw_compile/brw_codegen/g $file
done
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_gs.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_gs.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c index 74be9c4..52c7303 100644 --- a/src/mesa/drivers/dri/i965/brw_gs.c +++ b/src/mesa/drivers/dri/i965/brw_gs.c @@ -35,7 +35,7 @@ bool -brw_compile_gs_prog(struct brw_context *brw, +brw_codegen_gs_prog(struct brw_context *brw, struct gl_shader_program *prog, struct brw_geometry_program *gp, struct brw_gs_prog_key *key) @@ -365,7 +365,7 @@ brw_upload_gs_prog(struct brw_context *brw) if (!brw_search_cache(&brw->cache, BRW_CACHE_GS_PROG, &key, sizeof(key), &stage_state->prog_offset, &brw->gs.prog_data)) { - bool success = brw_compile_gs_prog(brw, current[MESA_SHADER_GEOMETRY], + bool success = brw_codegen_gs_prog(brw, current[MESA_SHADER_GEOMETRY], gp, &key); assert(success); (void)success; @@ -402,7 +402,7 @@ brw_gs_precompile(struct gl_context *ctx, */ key.input_varyings = gp->Base.InputsRead; - success = brw_compile_gs_prog(brw, shader_prog, bgp, &key); + success = brw_codegen_gs_prog(brw, shader_prog, bgp, &key); brw->gs.base.prog_offset = old_prog_offset; brw->gs.prog_data = old_prog_data; |