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author | Kenneth Graunke <kenneth@whitecape.org> | 2016-07-07 02:02:38 -0700 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2016-07-17 19:26:48 -0700 |
commit | ac1181ffbef5250cb3b651e047cce5116727c34c (patch) | |
tree | b6aa32932d99fa3dcb15d2435ff63b662b939488 /src/mesa/drivers/dri/i965/brw_interpolation_map.c | |
parent | e7d96e7685e911b91ce048c6639a4c290faf5d06 (diff) | |
download | external_mesa3d-ac1181ffbef5250cb3b651e047cce5116727c34c.zip external_mesa3d-ac1181ffbef5250cb3b651e047cce5116727c34c.tar.gz external_mesa3d-ac1181ffbef5250cb3b651e047cce5116727c34c.tar.bz2 |
compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Likewise, rename the enum type to glsl_interp_mode.
Beyond the GLSL front-end, talking about "interpolation modes" seems
more natural than "interpolation qualifiers" - in the IR, we're removed
from how exactly the source language specifies how to interpolate an
input. Also, SPIR-V calls these "decorations" rather than "qualifiers".
Generated by:
$ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \
-e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \
-e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \;
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_interpolation_map.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_interpolation_map.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_interpolation_map.c b/src/mesa/drivers/dri/i965/brw_interpolation_map.c index 87b35d8..6d0a813 100644 --- a/src/mesa/drivers/dri/i965/brw_interpolation_map.c +++ b/src/mesa/drivers/dri/i965/brw_interpolation_map.c @@ -26,10 +26,10 @@ static char const *get_qual_name(int mode) { switch (mode) { - case INTERP_QUALIFIER_NONE: return "none"; - case INTERP_QUALIFIER_FLAT: return "flat"; - case INTERP_QUALIFIER_SMOOTH: return "smooth"; - case INTERP_QUALIFIER_NOPERSPECTIVE: return "nopersp"; + case INTERP_MODE_NONE: return "none"; + case INTERP_MODE_FLAT: return "flat"; + case INTERP_MODE_SMOOTH: return "smooth"; + case INTERP_MODE_NOPERSPECTIVE: return "nopersp"; default: return "???"; } } @@ -49,7 +49,7 @@ brw_setup_vue_interpolation(struct brw_context *brw) BRW_NEW_VUE_MAP_GEOM_OUT)) return; - memset(&brw->interpolation_mode, INTERP_QUALIFIER_NONE, sizeof(brw->interpolation_mode)); + memset(&brw->interpolation_mode, INTERP_MODE_NONE, sizeof(brw->interpolation_mode)); brw->ctx.NewDriverState |= BRW_NEW_INTERPOLATION_MAP; @@ -64,7 +64,7 @@ brw_setup_vue_interpolation(struct brw_context *brw) /* HPOS always wants noperspective. setting it up here allows * us to not need special handling in the SF program. */ if (varying == VARYING_SLOT_POS) { - brw->interpolation_mode.mode[i] = INTERP_QUALIFIER_NOPERSPECTIVE; + brw->interpolation_mode.mode[i] = INTERP_MODE_NOPERSPECTIVE; continue; } @@ -75,17 +75,17 @@ brw_setup_vue_interpolation(struct brw_context *brw) if (!(fprog->Base.InputsRead & BITFIELD64_BIT(frag_attrib))) continue; - enum glsl_interp_qualifier mode = fprog->InterpQualifier[frag_attrib]; + enum glsl_interp_mode mode = fprog->InterpQualifier[frag_attrib]; /* If the mode is not specified, the default varies: Color values * follow GL_SHADE_MODEL; everything else is smooth. */ - if (mode == INTERP_QUALIFIER_NONE) { + if (mode == INTERP_MODE_NONE) { if (frag_attrib == VARYING_SLOT_COL0 || frag_attrib == VARYING_SLOT_COL1) mode = brw->ctx.Light.ShadeModel == GL_FLAT - ? INTERP_QUALIFIER_FLAT : INTERP_QUALIFIER_SMOOTH; + ? INTERP_MODE_FLAT : INTERP_MODE_SMOOTH; else - mode = INTERP_QUALIFIER_SMOOTH; + mode = INTERP_MODE_SMOOTH; } brw->interpolation_mode.mode[i] = mode; |