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authorKenneth Graunke <kenneth@whitecape.org>2015-04-22 17:46:08 -0700
committerKenneth Graunke <kenneth@whitecape.org>2015-07-10 19:10:19 -0700
commitf3a620e2a63956a37367b9e393d4c1ecd41e5d43 (patch)
tree49b3f7bff2b0988c8bb2c46829f99940cbf42711 /src/mesa/drivers/dri/i965/brw_lower_unnormalized_offset.cpp
parenta078e13a7cfba9275bea2a1c7f80ac54bcf40036 (diff)
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i965: Label the repclear shader "meta repclear" rather than "meta clear".
Color clears can be performed via two separate shaders - one is the generic "meta clear" shader (in meta.c); the other is the i965 specific "repclear" shader (in brw_meta_fast_clear.c). Giving them separate names makes them distinguishable when reading INTEL_DEBUG=shader_time output. v2: Call it "meta repclear", as suggested by Jason. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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