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authorJason Ekstrand <jason.ekstrand@intel.com>2016-04-26 20:26:42 -0700
committerJason Ekstrand <jason.ekstrand@intel.com>2016-04-28 15:54:48 -0700
commit9464d8c49813aba77285e7465b96e92a91ed327c (patch)
treee39fa6395b6e5fd1eba81fb1520cf047c91cd5f2 /src/mesa/drivers/dri/i965/brw_nir.c
parente63766fb4b54bc88756ee7e82c3ff8cec0dc5561 (diff)
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nir: Switch the arguments to nir_foreach_function
This matches the "foreach x in container" pattern found in many other programming languages. Generated by the following regular expression: s/nir_foreach_function(\([^,]*\),\s*\([^,]*\))/nir_foreach_function(\2, \1)/ Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_nir.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_nir.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index 7ee2a8f..5475276 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -84,7 +84,7 @@ add_const_offset_to_base_block(nir_block *block, nir_builder *b,
static void
add_const_offset_to_base(nir_shader *nir, nir_variable_mode mode)
{
- nir_foreach_function(nir, f) {
+ nir_foreach_function(f, nir) {
if (f->impl) {
nir_builder b;
nir_builder_init(&b, f->impl);
@@ -222,7 +222,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
*/
GLbitfield64 inputs_read = nir->info.inputs_read;
- nir_foreach_function(nir, function) {
+ nir_foreach_function(function, nir) {
if (function->impl) {
nir_foreach_block(block, function->impl) {
remap_vs_attrs(block, inputs_read);
@@ -249,7 +249,7 @@ brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar,
add_const_offset_to_base(nir, nir_var_shader_in);
- nir_foreach_function(nir, function) {
+ nir_foreach_function(function, nir) {
if (function->impl) {
nir_foreach_block(block, function->impl) {
remap_inputs_with_vue_map(block, vue_map);
@@ -273,7 +273,7 @@ brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue_map)
add_const_offset_to_base(nir, nir_var_shader_in);
- nir_foreach_function(nir, function) {
+ nir_foreach_function(function, nir) {
if (function->impl) {
nir_builder b;
nir_builder_init(&b, function->impl);
@@ -320,7 +320,7 @@ brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue_map)
add_const_offset_to_base(nir, nir_var_shader_out);
- nir_foreach_function(nir, function) {
+ nir_foreach_function(function, nir) {
if (function->impl) {
nir_builder b;
nir_builder_init(&b, function->impl);
@@ -501,7 +501,7 @@ brw_postprocess_nir(nir_shader *nir,
if (unlikely(debug_enabled)) {
/* Re-index SSA defs so we print more sensible numbers. */
- nir_foreach_function(nir, function) {
+ nir_foreach_function(function, nir) {
if (function->impl)
nir_index_ssa_defs(function->impl);
}