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authorKenneth Graunke <kenneth@whitecape.org>2015-11-10 14:35:27 -0800
committerKenneth Graunke <kenneth@whitecape.org>2015-12-22 02:12:05 -0800
commita5038427c3624e559f954124d77304f9ae9b884c (patch)
treef3ed042e5999da82c91696a9f0ea9d6c2b0c82a2 /src/mesa/drivers/dri/i965/brw_program.h
parent54daffef167974989368b4c1f9657d878a9e2411 (diff)
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i965: Add tessellation evaluation shaders
The TES is essentially a post-tessellator VS, which has access to the entire TCS output patch, and a special gl_TessCoord input. Otherwise, they're very straightforward. This patch implements SIMD8 tessellation evaluation shaders for Gen8+. The tessellator can generate a lot of geometry, so operating in SIMD8 mode (8 vertices per thread) is more efficient than SIMD4x2 mode (only 2 vertices per thread). I have another patch which implements SIMD4x2 mode for older hardware (or via an environment variable override). We currently handle all inputs via the pull model. v2: Improve comments (suggested by Jordan Justen). Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_program.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_program.h b/src/mesa/drivers/dri/i965/brw_program.h
index 339b8e1..1cdab97 100644
--- a/src/mesa/drivers/dri/i965/brw_program.h
+++ b/src/mesa/drivers/dri/i965/brw_program.h
@@ -56,6 +56,8 @@ void
brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
struct gl_shader *shader, struct gl_program *prog);
+void brw_upload_tes_prog(struct brw_context *brw);
+
#ifdef __cplusplus
} /* extern "C" */
#endif