summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/brw_schedule_instructions.cpp
diff options
context:
space:
mode:
authorEric Anholt <eric@anholt.net>2013-11-12 15:33:27 -0800
committerEric Anholt <eric@anholt.net>2014-01-17 12:58:43 -0800
commit746e3e3b3ad20a29ee6de64d663d2dc11deac06e (patch)
treef554790b43bbcc7bdfe41cc8a2a94ae3c4c17cce /src/mesa/drivers/dri/i965/brw_schedule_instructions.cpp
parent26a3bf5c726199d7664d5878ef1f73592e55caa7 (diff)
downloadexternal_mesa3d-746e3e3b3ad20a29ee6de64d663d2dc11deac06e.zip
external_mesa3d-746e3e3b3ad20a29ee6de64d663d2dc11deac06e.tar.gz
external_mesa3d-746e3e3b3ad20a29ee6de64d663d2dc11deac06e.tar.bz2
i965: Replace 8-wide and 16-wide with SIMD8 and SIMD16.
Those are the terms used in the docs, and think "n-wide" was something I just happened to say. Note that shader-db needs updating for the INTEL_DEBUG=fs parsing. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_schedule_instructions.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_schedule_instructions.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_schedule_instructions.cpp b/src/mesa/drivers/dri/i965/brw_schedule_instructions.cpp
index baf67fb..a61bbab 100644
--- a/src/mesa/drivers/dri/i965/brw_schedule_instructions.cpp
+++ b/src/mesa/drivers/dri/i965/brw_schedule_instructions.cpp
@@ -431,8 +431,8 @@ public:
* Returns how many cycles it takes the instruction to issue.
*
* Instructions in gen hardware are handled one simd4 vector at a time,
- * with 1 cycle per vector dispatched. Thus 8-wide pixel shaders take 2
- * cycles to dispatch and 16-wide (compressed) instructions take 4.
+ * with 1 cycle per vector dispatched. Thus SIMD8 pixel shaders take 2
+ * cycles to dispatch and SIMD16 (compressed) instructions take 4.
*/
virtual int issue_time(backend_instruction *inst) = 0;
@@ -1157,7 +1157,7 @@ fs_instruction_scheduler::choose_instruction_to_schedule()
} else {
/* Before register allocation, we don't care about the latencies of
* instructions. All we care about is reducing live intervals of
- * variables so that we can avoid register spilling, or get 16-wide
+ * variables so that we can avoid register spilling, or get SIMD16
* shaders which naturally do a better job of hiding instruction
* latency.
*/