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authorEric Anholt <eric@anholt.net>2011-05-19 08:48:42 -0700
committerEric Anholt <eric@anholt.net>2011-05-26 10:07:38 -0700
commitf147599ef4b0d14c25a7e0d3f9f1c9b0229bb6fc (patch)
tree38041ac862ffd96cd8c64fb9b735d1e2f2d18f91 /src/mesa/drivers/dri/i965/brw_sf.c
parentc095335fa54498ec54e4587b5f84ad6afd8f1857 (diff)
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i965: Remove linear_color for GL_PERSPECTIVE_CORRECTION_HINT.
From the GL 2.1 spec: "Required perspective-correct interpolation for all fragment attributes except depth in sections 3.4.1 and 3.5.1, effectively making GL PERSPECTIVE CORRECT HINT a no-op." Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_sf.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c
index 9b82fe1..c222777 100644
--- a/src/mesa/drivers/dri/i965/brw_sf.c
+++ b/src/mesa/drivers/dri/i965/brw_sf.c
@@ -181,9 +181,6 @@ static void upload_sf_prog(struct brw_context *brw)
key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
- /* _NEW_HINT */
- key.linear_color = (ctx->Hint.PerspectiveCorrection == GL_FASTEST);
-
/* _NEW_POLYGON */
if (key.do_twoside_color) {
/* If we're rendering to a FBO, we have to invert the polygon