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authorIan Romanick <ian.d.romanick@intel.com>2009-11-17 16:10:24 -0800
committerIan Romanick <ian.d.romanick@intel.com>2009-11-17 16:25:38 -0800
commit5606dfb572bf4b89b4882265924705bacc8c182b (patch)
treef168c4f81f99fbe5741e6b10b958e0939f444397 /src/mesa/drivers/dri/i965/brw_sf_emit.c
parentb43887cf7e64cc44cf1409f910d1324549b265d2 (diff)
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Merge branch 'outputswritten64'
Add a GLbitfield64 type and several macros to operate on 64-bit fields. The OutputsWritten field of gl_program is changed to use that type. This results in a fair amount of fallout in drivers that use programs. No changes are strictly necessary at this point as all bits used are below the 32-bit boundary. Fairly soon several bits will be added for clip distances written by a vertex shader. This will cause several bits used for varyings to be pushed above the 32-bit boundary. This will affect any drivers that support GLSL. At this point, only the i965 driver has been modified to support this eventuality. I did this as a "squash" merge. There were several places through the outputswritten64 branch where things were broken. I foresee this causing difficulties later for bisecting. The history is still available in the branch. Conflicts: src/mesa/drivers/dri/i965/brw_wm.h
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_sf_emit.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_emit.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_sf_emit.c b/src/mesa/drivers/dri/i965/brw_sf_emit.c
index 561fcd5..3eae41e 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_sf_emit.c
@@ -56,7 +56,7 @@ static struct brw_reg get_vert_attr(struct brw_sf_compile *c,
static GLboolean have_attr(struct brw_sf_compile *c,
GLuint attr)
{
- return (c->key.attrs & (1<<attr)) ? 1 : 0;
+ return (c->key.attrs & BITFIELD64_BIT(attr)) ? 1 : 0;
}
/***********************************************************************
@@ -122,8 +122,8 @@ static void do_twoside_color( struct brw_sf_compile *c )
* Flat shading
*/
-#define VERT_RESULT_COLOR_BITS ((1<<VERT_RESULT_COL0) | \
- (1<<VERT_RESULT_COL1))
+#define VERT_RESULT_COLOR_BITS (BITFIELD64_BIT(VERT_RESULT_COL0) | \
+ BITFIELD64_BIT(VERT_RESULT_COL1))
static void copy_colors( struct brw_sf_compile *c,
struct brw_reg dst,
@@ -312,8 +312,8 @@ static GLboolean calculate_masks( struct brw_sf_compile *c,
GLushort *pc_linear)
{
GLboolean is_last_attr = (reg == c->nr_setup_regs - 1);
- GLuint persp_mask;
- GLuint linear_mask;
+ GLbitfield64 persp_mask;
+ GLbitfield64 linear_mask;
if (c->key.do_flat_shading || c->key.linear_color)
persp_mask = c->key.attrs & ~(FRAG_BIT_WPOS |
@@ -331,10 +331,10 @@ static GLboolean calculate_masks( struct brw_sf_compile *c,
*pc_linear = 0;
*pc = 0xf;
- if (persp_mask & (1 << c->idx_to_attr[reg*2]))
+ if (persp_mask & BITFIELD64_BIT(c->idx_to_attr[reg*2]))
*pc_persp = 0xf;
- if (linear_mask & (1 << c->idx_to_attr[reg*2]))
+ if (linear_mask & BITFIELD64_BIT(c->idx_to_attr[reg*2]))
*pc_linear = 0xf;
/* Maybe only processs one attribute on the final round:
@@ -342,10 +342,10 @@ static GLboolean calculate_masks( struct brw_sf_compile *c,
if (reg*2+1 < c->nr_setup_attrs) {
*pc |= 0xf0;
- if (persp_mask & (1 << c->idx_to_attr[reg*2+1]))
+ if (persp_mask & BITFIELD64_BIT(c->idx_to_attr[reg*2+1]))
*pc_persp |= 0xf0;
- if (linear_mask & (1 << c->idx_to_attr[reg*2+1]))
+ if (linear_mask & BITFIELD64_BIT(c->idx_to_attr[reg*2+1]))
*pc_linear |= 0xf0;
}