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authorKenneth Graunke <kenneth@whitecape.org>2016-04-10 21:28:37 -0700
committerKenneth Graunke <kenneth@whitecape.org>2016-04-25 11:44:48 -0700
commit501bedffa650c7d340d8f716736f6333c1317b34 (patch)
tree67c8c349703191e24635985afc1dcc3cdbf46873 /src/mesa/drivers/dri/i965/brw_shader.cpp
parent464d6080c60e6f97d286b16f5b09fde94ab37cfc (diff)
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i965: Make a few tessellation related functions non-static.
Also, move them to brw_shader.cpp so they're in a location for code used by both the vec4 and fs worlds. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_shader.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 376cb25..b3aade1 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -582,6 +582,53 @@ brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
return false;
}
+unsigned
+tesslevel_outer_components(GLenum tes_primitive_mode)
+{
+ switch (tes_primitive_mode) {
+ case GL_QUADS:
+ return 4;
+ case GL_TRIANGLES:
+ return 3;
+ case GL_ISOLINES:
+ return 2;
+ default:
+ unreachable("Bogus tessellation domain");
+ }
+ return 0;
+}
+
+unsigned
+tesslevel_inner_components(GLenum tes_primitive_mode)
+{
+ switch (tes_primitive_mode) {
+ case GL_QUADS:
+ return 2;
+ case GL_TRIANGLES:
+ return 1;
+ case GL_ISOLINES:
+ return 0;
+ default:
+ unreachable("Bogus tessellation domain");
+ }
+ return 0;
+}
+
+/**
+ * Given a normal .xyzw writemask, convert it to a writemask for a vector
+ * that's stored backwards, i.e. .wzyx.
+ */
+unsigned
+writemask_for_backwards_vector(unsigned mask)
+{
+ unsigned new_mask = 0;
+
+ for (int i = 0; i < 4; i++)
+ new_mask |= ((mask >> i) & 1) << (3 - i);
+
+ return new_mask;
+}
+
backend_shader::backend_shader(const struct brw_compiler *compiler,
void *log_data,
void *mem_ctx,