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author | Jason Ekstrand <jason.ekstrand@intel.com> | 2015-05-20 09:44:01 -0700 |
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committer | Jason Ekstrand <jason.ekstrand@intel.com> | 2015-05-28 17:07:00 -0700 |
commit | 99cb4233205edcfa1a1e2967eef7bb16ff19bec4 (patch) | |
tree | 859167ee975d96a09bbb3eb3589fec46c2695b47 /src/mesa/drivers/dri/i965/brw_shader.cpp | |
parent | 1ca60de4c00e864bffbee8265f631b2267c8ea29 (diff) | |
download | external_mesa3d-99cb4233205edcfa1a1e2967eef7bb16ff19bec4.zip external_mesa3d-99cb4233205edcfa1a1e2967eef7bb16ff19bec4.tar.gz external_mesa3d-99cb4233205edcfa1a1e2967eef7bb16ff19bec4.tar.bz2 |
i965: Rename backend_visitor to backend_shader
The backend_shader class really is a representation of a shader. The fact
that it inherits from ir_visitor is somewhat immaterial.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_shader.cpp')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index c1fd859..6222d52 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -754,11 +754,11 @@ brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg) return false; } -backend_visitor::backend_visitor(struct brw_context *brw, - struct gl_shader_program *shader_prog, - struct gl_program *prog, - struct brw_stage_prog_data *stage_prog_data, - gl_shader_stage stage) +backend_shader::backend_shader(struct brw_context *brw, + struct gl_shader_program *shader_prog, + struct gl_program *prog, + struct brw_stage_prog_data *stage_prog_data, + gl_shader_stage stage) : brw(brw), devinfo(brw->intelScreen->devinfo), ctx(&brw->ctx), @@ -1147,13 +1147,13 @@ backend_instruction::remove(bblock_t *block) } void -backend_visitor::dump_instructions() +backend_shader::dump_instructions() { dump_instructions(NULL); } void -backend_visitor::dump_instructions(const char *name) +backend_shader::dump_instructions(const char *name) { FILE *file = stderr; if (name && geteuid() != 0) { @@ -1182,7 +1182,7 @@ backend_visitor::dump_instructions(const char *name) } void -backend_visitor::calculate_cfg() +backend_shader::calculate_cfg() { if (this->cfg) return; @@ -1190,7 +1190,7 @@ backend_visitor::calculate_cfg() } void -backend_visitor::invalidate_cfg() +backend_shader::invalidate_cfg() { ralloc_free(this->cfg); this->cfg = NULL; @@ -1205,7 +1205,7 @@ backend_visitor::invalidate_cfg() * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES. */ void -backend_visitor::assign_common_binding_table_offsets(uint32_t next_binding_table_offset) +backend_shader::assign_common_binding_table_offsets(uint32_t next_binding_table_offset) { int num_textures = _mesa_fls(prog->SamplersUsed); |