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authorIago Toral Quiroga <itoral@igalia.com>2014-07-28 10:05:57 +0200
committerIago Toral Quiroga <itoral@igalia.com>2014-09-19 15:01:15 +0200
commit6669fd0818a07f3bd8232ee72cf5e01d992b39f2 (patch)
treef63809a2c46b3de8d1b9d88082b2de8c72454ce8 /src/mesa/drivers/dri/i965/brw_state_upload.c
parent524ad6b901c3847db9d3528223d4ab2e2f517a1d (diff)
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i965/gen6/gs: Assign geometry shader VUE map properly.
So far in gen6 we only used geometry shaders to implement transform feedback in vertex shaders, so we assumed that the VUE map for the geometry shader stage was always the same as for the vertex shader stage. This is no longer true now that we support user provided geometry shaders in gen6 too. Acked-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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