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authorMatt Turner <mattst88@gmail.com>2016-06-27 14:42:57 -0700
committerMatt Turner <mattst88@gmail.com>2016-07-26 12:12:27 -0700
commitd1f6f656973a2e18641441e3c97b30799a82de52 (patch)
tree9865209c0ac9013e682cde4862ed254a3e1c9a68 /src/mesa/drivers/dri/i965/brw_vec4_builder.h
parent5d76690f170de9acc541aa6b4a507ccd20a78158 (diff)
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glsl: Separate overlapping sentinel nodes in exec_list.
I do appreciate the cleverness, but unfortunately it prevents a lot more cleverness in the form of additional compiler optimizations brought on by -fstrict-aliasing. No difference in OglBatch7 (n=20). Co-authored-by: Davin McCall <davmac@davmac.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4_builder.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_builder.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_builder.h b/src/mesa/drivers/dri/i965/brw_vec4_builder.h
index d25a87a..dab6e03 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_builder.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4_builder.h
@@ -95,7 +95,7 @@ namespace brw {
vec4_builder
at_end() const
{
- return at(NULL, (exec_node *)&shader->instructions.tail);
+ return at(NULL, (exec_node *)&shader->instructions.tail_sentinel);
}
/**