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authorJason Ekstrand <jason.ekstrand@intel.com>2015-11-11 09:40:51 -0800
committerJason Ekstrand <jason.ekstrand@intel.com>2015-11-23 11:02:15 -0800
commit9cf108193b61c342c94c4cd980c4b403638e1051 (patch)
tree34d541e6fcd6917210f9696341ca12ea5a98dedb /src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
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i965/nir: Split shader optimization and lowering into three stages
At the moment, brw_create_nir just calls the three stages in sequence so there's not much difference. Soon, however, we will want to start doing variants in NIR at which point the postprocessing step will have to move from shader create time to codegen time. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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