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authorKristian Høgsberg <krh@bitplanet.net>2014-11-25 14:29:48 -0800
committerKristian Høgsberg <krh@bitplanet.net>2014-12-10 12:29:16 -0800
commitbf2307937995212895375d1e258d50207da3d24e (patch)
tree9b00cc4f46bdf8f3bf648fd660cc3799b24fc78c /src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
parent3d10f0a98c6169dcf4b1a001e624b489abca8298 (diff)
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i965: Rename brw_vec4_prog_data/key to brw_bue_prog_data/key
These structs aren't vec4 specific, they are shared by shader stages operating on Vertex URB Entries (VUEs). VUEs are the data structures in the URB that hold vertex data between the pipeline geometry stages. Using vue in the name instead of vec4 makes a lot more sense, especially when we add scalar vertex shader support. Signed-off-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index db0e6cc..089f479 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -611,7 +611,7 @@ static const unsigned *
generate_assembly(struct brw_context *brw,
struct gl_shader_program *shader_prog,
struct gl_program *prog,
- struct brw_vec4_prog_data *prog_data,
+ struct brw_vue_prog_data *prog_data,
void *mem_ctx,
const cfg_t *cfg,
unsigned *final_assembly_size)