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author | Kristian Høgsberg <krh@bitplanet.net> | 2014-11-25 14:29:48 -0800 |
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committer | Kristian Høgsberg <krh@bitplanet.net> | 2014-12-10 12:29:16 -0800 |
commit | bf2307937995212895375d1e258d50207da3d24e (patch) | |
tree | 9b00cc4f46bdf8f3bf648fd660cc3799b24fc78c /src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | |
parent | 3d10f0a98c6169dcf4b1a001e624b489abca8298 (diff) | |
download | external_mesa3d-bf2307937995212895375d1e258d50207da3d24e.zip external_mesa3d-bf2307937995212895375d1e258d50207da3d24e.tar.gz external_mesa3d-bf2307937995212895375d1e258d50207da3d24e.tar.bz2 |
i965: Rename brw_vec4_prog_data/key to brw_bue_prog_data/key
These structs aren't vec4 specific, they are shared by shader stages
operating on Vertex URB Entries (VUEs). VUEs are the data structures in
the URB that hold vertex data between the pipeline geometry stages.
Using vue in the name instead of vec4 makes a lot more sense, especially
when we add scalar vertex shader support.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp index db0e6cc..089f479 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp @@ -611,7 +611,7 @@ static const unsigned * generate_assembly(struct brw_context *brw, struct gl_shader_program *shader_prog, struct gl_program *prog, - struct brw_vec4_prog_data *prog_data, + struct brw_vue_prog_data *prog_data, void *mem_ctx, const cfg_t *cfg, unsigned *final_assembly_size) |