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author | Brian Paul <brianp@vmware.com> | 2016-02-09 14:44:54 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2016-02-09 17:48:26 -0700 |
commit | cac54d7987ce1b878d41160f6429fb38e85a603c (patch) | |
tree | 328455b7cb990b40ab6f16c34756d81282b936c4 /src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | |
parent | 5e4de781fadea9e138e722c53a2e72eeb1d41a5a (diff) | |
download | external_mesa3d-cac54d7987ce1b878d41160f6429fb38e85a603c.zip external_mesa3d-cac54d7987ce1b878d41160f6429fb38e85a603c.tar.gz external_mesa3d-cac54d7987ce1b878d41160f6429fb38e85a603c.tar.bz2 |
st/mesa: clarify some texture target code in st_cb_drawpix.c
Use st->internal_target instead of PIPE_TEXTURE_2D when choosing the
texture format. Probably no real difference, but let's be consistent.
Simplify a test when determining whether we need normalized texcoords.
Add a new assertion.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp')
0 files changed, 0 insertions, 0 deletions