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authorKenneth Graunke <kenneth@whitecape.org>2016-02-24 22:11:35 -0800
committerKenneth Graunke <kenneth@whitecape.org>2016-02-26 15:55:59 -0800
commitcfbd9831f89ef165e7998d0b8524a1aefedec404 (patch)
treecca5319f63f40660ec1dcfbb9f152fd81f836e3d /src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
parentb96ddd2e52e7205e5820714f2ad1028b666426c6 (diff)
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i965: Eliminate brw_nir_lower_{inputs,outputs,io} functions.
Now that each stage is directly calling brw_nir_lower_io(), and we have per-stage helper functions, it makes sense to just call the relevant one directly, rather than going through multiple switch statements. This also eliminates stupid function parameters, such as the two that only apply to vertex attributes. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index 40966c6..7f59db4 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -598,7 +598,8 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
is_scalar);
- shader = brw_nir_lower_io(shader, compiler->devinfo, is_scalar, false, NULL);
+ brw_nir_lower_vue_inputs(shader, compiler->devinfo, is_scalar);
+ brw_nir_lower_vue_outputs(shader, is_scalar);
shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar);
prog_data->include_primitive_id =