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authorJason Ekstrand <jason.ekstrand@intel.com>2015-10-20 17:12:03 -0700
committerJason Ekstrand <jason.ekstrand@intel.com>2015-10-21 14:20:32 -0700
commitfac9b21e037f9ce456039fbf35cd5fa573dee229 (patch)
tree29781e40a13342974910310cfa4e41137733908c /src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
parent6ac2bbec16d73f0cc58fc520c4165239461c59b3 (diff)
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i965/gs: Pull prog_data out of brw_gs_compile
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp51
1 files changed, 27 insertions, 24 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index 0a62485..faad1a8 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -35,14 +35,16 @@ namespace brw {
vec4_gs_visitor::vec4_gs_visitor(const struct brw_compiler *compiler,
void *log_data,
struct brw_gs_compile *c,
+ struct brw_gs_prog_data *prog_data,
const nir_shader *shader,
void *mem_ctx,
bool no_spills,
int shader_time_index)
: vec4_visitor(compiler, log_data, &c->key.tex,
- &c->prog_data.base, shader, mem_ctx,
+ &prog_data->base, shader, mem_ctx,
no_spills, shader_time_index),
- c(c)
+ c(c),
+ gs_prog_data(prog_data)
{
}
@@ -80,7 +82,7 @@ vec4_gs_visitor::setup_varying_inputs(int payload_reg, int *attribute_map,
*/
const unsigned num_input_vertices = nir->info.gs.vertices_in;
assert(num_input_vertices <= MAX_GS_INPUT_VERTICES);
- unsigned input_array_stride = c->prog_data.base.urb_read_length * 2;
+ unsigned input_array_stride = prog_data->urb_read_length * 2;
for (int slot = 0; slot < c->input_vue_map.num_slots; slot++) {
int varying = c->input_vue_map.slot_to_varying[slot];
@@ -106,7 +108,7 @@ vec4_gs_visitor::setup_payload()
* to be interleaved, so one register contains two attribute slots.
*/
int attributes_per_reg =
- c->prog_data.base.dispatch_mode == DISPATCH_MODE_4X2_DUAL_OBJECT ? 1 : 2;
+ prog_data->dispatch_mode == DISPATCH_MODE_4X2_DUAL_OBJECT ? 1 : 2;
/* If a geometry shader tries to read from an input that wasn't written by
* the vertex shader, that produces undefined results, but it shouldn't
@@ -124,7 +126,7 @@ vec4_gs_visitor::setup_payload()
reg++;
/* If the shader uses gl_PrimitiveIDIn, that goes in r1. */
- if (c->prog_data.include_primitive_id)
+ if (gs_prog_data->include_primitive_id)
attribute_map[VARYING_SLOT_PRIMITIVE_ID] = attributes_per_reg * reg++;
reg = setup_uniforms(reg);
@@ -222,7 +224,7 @@ vec4_gs_visitor::emit_thread_end()
*/
int base_mrf = 1;
- bool static_vertex_count = c->prog_data.static_vertex_count != -1;
+ bool static_vertex_count = gs_prog_data->static_vertex_count != -1;
/* If the previous instruction was a URB write, we don't need to issue
* a second one - we can just set the EOT bit on the previous write.
@@ -271,7 +273,7 @@ vec4_gs_visitor::emit_urb_write_header(int mrf)
vec4_instruction *inst = emit(MOV(mrf_reg, r0));
inst->force_writemask_all = true;
emit(GS_OPCODE_SET_WRITE_OFFSET, mrf_reg, this->vertex_count,
- (uint32_t) c->prog_data.output_vertex_size_hwords);
+ (uint32_t) gs_prog_data->output_vertex_size_hwords);
}
@@ -285,12 +287,12 @@ vec4_gs_visitor::emit_urb_write_opcode(bool complete)
(void) complete;
vec4_instruction *inst = emit(GS_OPCODE_URB_WRITE);
- inst->offset = c->prog_data.control_data_header_size_hwords;
+ inst->offset = gs_prog_data->control_data_header_size_hwords;
/* We need to increment Global Offset by 1 to make room for Broadwell's
* extra "Vertex Count" payload at the beginning of the URB entry.
*/
- if (devinfo->gen >= 8 && c->prog_data.static_vertex_count == -1)
+ if (devinfo->gen >= 8 && gs_prog_data->static_vertex_count == -1)
inst->offset++;
inst->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET;
@@ -409,7 +411,7 @@ vec4_gs_visitor::emit_control_data_bits()
* URB entry. Since this is an OWord message, Global Offset is counted
* in 128-bit units, so we must set it to 2.
*/
- if (devinfo->gen >= 8 && c->prog_data.static_vertex_count == -1)
+ if (devinfo->gen >= 8 && gs_prog_data->static_vertex_count == -1)
inst->offset = 2;
inst->base_mrf = base_mrf;
inst->mlen = 2;
@@ -536,7 +538,7 @@ vec4_gs_visitor::gs_emit_vertex(int stream_id)
* do for GL_POINTS outputs that don't use streams).
*/
if (c->control_data_header_size_bits > 0 &&
- c->prog_data.control_data_format ==
+ gs_prog_data->control_data_format ==
GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID) {
this->current_annotation = "emit vertex: Stream control data bits";
set_stream_control_data_bits(stream_id);
@@ -552,7 +554,7 @@ vec4_gs_visitor::gs_end_primitive()
* consists of cut bits. Fortunately, the only time it isn't is when the
* output type is points, in which case EndPrimitive() is a no-op.
*/
- if (c->prog_data.control_data_format !=
+ if (gs_prog_data->control_data_format !=
GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT) {
return;
}
@@ -600,6 +602,7 @@ extern "C" const unsigned *
brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
void *mem_ctx,
struct brw_gs_compile *c,
+ struct brw_gs_prog_data *prog_data,
const nir_shader *shader,
struct gl_shader_program *shader_prog,
int shader_time_index,
@@ -611,14 +614,14 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
* so without spilling. If the GS invocations count > 1, then we can't use
* dual object mode.
*/
- if (c->prog_data.invocations <= 1 &&
+ if (prog_data->invocations <= 1 &&
likely(!(INTEL_DEBUG & DEBUG_NO_DUAL_OBJECT_GS))) {
- c->prog_data.base.dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
+ prog_data->base.dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
- vec4_gs_visitor v(compiler, log_data, c, shader,
+ vec4_gs_visitor v(compiler, log_data, c, prog_data, shader,
mem_ctx, true /* no_spills */, shader_time_index);
if (v.run()) {
- vec4_generator g(compiler, log_data, &c->prog_data.base, mem_ctx,
+ vec4_generator g(compiler, log_data, &prog_data->base, mem_ctx,
INTEL_DEBUG & DEBUG_GS, "geometry", "GS");
return g.generate_assembly(v.cfg, final_assembly_size, shader);
}
@@ -648,28 +651,28 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
* mode is more performant when invocations > 1. Gen6 only supports
* SINGLE mode.
*/
- if (c->prog_data.invocations <= 1 || compiler->devinfo->gen < 7)
- c->prog_data.base.dispatch_mode = DISPATCH_MODE_4X1_SINGLE;
+ if (prog_data->invocations <= 1 || compiler->devinfo->gen < 7)
+ prog_data->base.dispatch_mode = DISPATCH_MODE_4X1_SINGLE;
else
- c->prog_data.base.dispatch_mode = DISPATCH_MODE_4X2_DUAL_INSTANCE;
+ prog_data->base.dispatch_mode = DISPATCH_MODE_4X2_DUAL_INSTANCE;
vec4_gs_visitor *gs = NULL;
const unsigned *ret = NULL;
if (compiler->devinfo->gen >= 7)
- gs = new vec4_gs_visitor(compiler, log_data, c, shader,
- mem_ctx, false /* no_spills */,
+ gs = new vec4_gs_visitor(compiler, log_data, c, prog_data,
+ shader, mem_ctx, false /* no_spills */,
shader_time_index);
else
- gs = new gen6_gs_visitor(compiler, log_data, c, shader_prog, shader,
- mem_ctx, false /* no_spills */,
+ gs = new gen6_gs_visitor(compiler, log_data, c, prog_data, shader_prog,
+ shader, mem_ctx, false /* no_spills */,
shader_time_index);
if (!gs->run()) {
if (error_str)
*error_str = ralloc_strdup(mem_ctx, gs->fail_msg);
} else {
- vec4_generator g(compiler, log_data, &c->prog_data.base, mem_ctx,
+ vec4_generator g(compiler, log_data, &prog_data->base, mem_ctx,
INTEL_DEBUG & DEBUG_GS, "geometry", "GS");
ret = g.generate_assembly(gs->cfg, final_assembly_size, shader);
}