diff options
author | Paul Berry <stereotype441@gmail.com> | 2014-01-09 11:16:27 -0800 |
---|---|---|
committer | Paul Berry <stereotype441@gmail.com> | 2014-01-21 20:25:02 -0800 |
commit | 3b22146dc714b6090f7423abbc4df53d7d1fdaa9 (patch) | |
tree | b59bef08624870671092f9906585869f6f9aeac9 /src/mesa/drivers/dri/i965/brw_vs.c | |
parent | cd18ba1c7aba66f2dd7cdbe2cf3b4a803c241d10 (diff) | |
download | external_mesa3d-3b22146dc714b6090f7423abbc4df53d7d1fdaa9.zip external_mesa3d-3b22146dc714b6090f7423abbc4df53d7d1fdaa9.tar.gz external_mesa3d-3b22146dc714b6090f7423abbc4df53d7d1fdaa9.tar.bz2 |
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an array.
These are replaced with
ctx->Shader.CurrentProgram[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}].
In patches to follow, this will allow us to replace a lot of ad-hoc
logic with a variable index into the array.
With the exception of the changes to mtypes.h, this patch was
generated entirely by the command:
find src -type f '(' -iname '*.c' -o -iname '*.cpp' ')' \
-print0 | xargs -0 sed -i \
-e 's/\.CurrentVertexProgram/.CurrentProgram[MESA_SHADER_VERTEX]/g' \
-e 's/\.CurrentGeometryProgram/.CurrentProgram[MESA_SHADER_GEOMETRY]/g' \
-e 's/\.CurrentFragmentProgram/.CurrentProgram[MESA_SHADER_FRAGMENT]/g'
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vs.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vs.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 0e9470f..be260ae 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -156,7 +156,7 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map, */ gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx) { - if (ctx->Shader.CurrentVertexProgram) { + if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]) { /* There is currently a GLSL vertex shader, so clip according to GLSL * rules, which means compare gl_ClipVertex (or gl_Position, if * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes @@ -482,7 +482,7 @@ static void brw_upload_vs_prog(struct brw_context *brw) if (!brw_search_cache(&brw->cache, BRW_VS_PROG, &key, sizeof(key), &brw->vs.base.prog_offset, &brw->vs.prog_data)) { - bool success = do_vs_prog(brw, ctx->Shader.CurrentVertexProgram, + bool success = do_vs_prog(brw, ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX], vp, &key); (void) success; assert(success); |