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author | Kenneth Graunke <kenneth@whitecape.org> | 2015-11-30 15:47:13 -0800 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2016-09-20 20:08:20 -0700 |
commit | 9694b23f66f4c41407289fb7d3ff25321042ef49 (patch) | |
tree | 191463d5f9a54ef0d4c49fa2d504a9e5d37486a8 /src/mesa/drivers/dri/i965/brw_vs.c | |
parent | 8fec9fbb9f78c1cbc539b28cd914fe366fa7e344 (diff) | |
download | external_mesa3d-9694b23f66f4c41407289fb7d3ff25321042ef49.zip external_mesa3d-9694b23f66f4c41407289fb7d3ff25321042ef49.tar.gz external_mesa3d-9694b23f66f4c41407289fb7d3ff25321042ef49.tar.bz2 |
i965: Rename intelScreen to screen.
"intelScreen" is wordy and also doesn't fit our style guidelines.
"screen" is shorter, which is nice, because we use it fairly often.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vs.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vs.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 30499e7..c637304 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -90,7 +90,7 @@ brw_codegen_vs_prog(struct brw_context *brw, struct brw_vertex_program *vp, struct brw_vs_prog_key *key) { - const struct brw_compiler *compiler = brw->intelScreen->compiler; + const struct brw_compiler *compiler = brw->screen->compiler; GLuint program_size; const GLuint *program; struct brw_vs_prog_data prog_data; @@ -112,7 +112,7 @@ brw_codegen_vs_prog(struct brw_context *brw, mem_ctx = ralloc_context(NULL); brw_assign_common_binding_table_offsets(MESA_SHADER_VERTEX, - brw->intelScreen->devinfo, + brw->screen->devinfo, prog, &vp->program.Base, &prog_data.base.base, 0); @@ -160,7 +160,7 @@ brw_codegen_vs_prog(struct brw_context *brw, ((1 << vp->program.Base.CullDistanceArraySize) - 1) << vp->program.Base.ClipDistanceArraySize; - brw_compute_vue_map(brw->intelScreen->devinfo, + brw_compute_vue_map(brw->screen->devinfo, &prog_data.base.vue_map, outputs_written, prog ? prog->SeparateShader || prog->_LinkedShaders[MESA_SHADER_TESS_EVAL] |