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authorFrancisco Jerez <currojerez@riseup.net>2016-07-01 13:46:40 -0700
committerFrancisco Jerez <currojerez@riseup.net>2016-08-25 18:36:06 -0700
commit08705badfe136e1782e10472104323d861185357 (patch)
treedafd3c28bdf7edb1ae626774b608a5b6590fa248 /src/mesa/drivers/dri/i965/brw_wm.c
parent40b23ad57e8da0fd7af21e81ad52d615f9b492ed (diff)
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i965: Allocate space in the binding table for non-coherent FB fetch.
Unfortunately due to the inconsistent meaning of some surface state structure fields, we cannot re-use the same binding table entries for sampling from and rendering into the same set of render buffers, so we need to allocate a separate binding table block specifically for render target reads if the non-coherent path is in use. The slight noise is due to the change of brw_assign_common_binding_table_offsets to return the next available binding table index rather than void. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index c513dbc..3f929c4 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -56,9 +56,16 @@ assign_fs_binding_table_offsets(const struct brw_device_info *devinfo,
prog_data->binding_table.render_target_start = next_binding_table_offset;
next_binding_table_offset += MAX2(key->nr_color_regions, 1);
- brw_assign_common_binding_table_offsets(MESA_SHADER_FRAGMENT, devinfo,
- shader_prog, prog, &prog_data->base,
- next_binding_table_offset);
+ next_binding_table_offset =
+ brw_assign_common_binding_table_offsets(MESA_SHADER_FRAGMENT, devinfo,
+ shader_prog, prog, &prog_data->base,
+ next_binding_table_offset);
+
+ if (prog->nir->info.outputs_read && !key->coherent_fb_fetch) {
+ prog_data->binding_table.render_target_read_start =
+ next_binding_table_offset;
+ next_binding_table_offset += key->nr_color_regions;
+ }
}
/**