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author | Jordan Justen <jordan.l.justen@intel.com> | 2013-07-09 14:56:38 -0700 |
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committer | Jordan Justen <jordan.l.justen@intel.com> | 2014-08-15 20:11:41 -0700 |
commit | 48acf19d2311385f1bbec76ddceb911596f567ec (patch) | |
tree | c1a7cb64eccabeb49768fbfb1e0090eb99eb265d /src/mesa/drivers/dri/i965/gen6_blorp.cpp | |
parent | 11663050eb5c93ad86a120b6c3bc978142d414a4 (diff) | |
download | external_mesa3d-48acf19d2311385f1bbec76ddceb911596f567ec.zip external_mesa3d-48acf19d2311385f1bbec76ddceb911596f567ec.tar.gz external_mesa3d-48acf19d2311385f1bbec76ddceb911596f567ec.tar.bz2 |
i965/gen6 depth surface: calculate more specific surface type
(171e633 for gen6)
This will be used in 3DSTATE_DEPTH_BUFFER in a later patch.
Note: Cube maps are treated as 2D arrays with 6 times as
many array elements as the cube map array would have.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen6_blorp.cpp')
-rw-r--r-- | src/mesa/drivers/dri/i965/gen6_blorp.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp index 1cab8b7..f75624c 100644 --- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp +++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp @@ -780,6 +780,23 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw, uint32_t draw_x = params->depth.x_offset; uint32_t draw_y = params->depth.y_offset; uint32_t tile_mask_x, tile_mask_y; + uint32_t surftype; + GLenum gl_target = params->depth.mt->target; + + switch (gl_target) { + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_TEXTURE_CUBE_MAP: + /* The PRM claims that we should use BRW_SURFACE_CUBE for this + * situation, but experiments show that gl_Layer doesn't work when we do + * this. So we use BRW_SURFACE_2D, since for rendering purposes this is + * equivalent. + */ + surftype = BRW_SURFACE_2D; + break; + default: + surftype = translate_tex_target(gl_target); + break; + } brw_get_depthstencil_tile_masks(params->depth.mt, params->depth.level, |