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authorJordan Justen <jordan.l.justen@intel.com>2013-07-09 14:56:38 -0700
committerJordan Justen <jordan.l.justen@intel.com>2014-08-15 20:11:41 -0700
commit48acf19d2311385f1bbec76ddceb911596f567ec (patch)
treec1a7cb64eccabeb49768fbfb1e0090eb99eb265d /src/mesa/drivers/dri/i965/gen6_blorp.cpp
parent11663050eb5c93ad86a120b6c3bc978142d414a4 (diff)
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i965/gen6 depth surface: calculate more specific surface type
(171e633 for gen6) This will be used in 3DSTATE_DEPTH_BUFFER in a later patch. Note: Cube maps are treated as 2D arrays with 6 times as many array elements as the cube map array would have. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen6_blorp.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/gen6_blorp.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
index 1cab8b7..f75624c 100644
--- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
@@ -780,6 +780,23 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
uint32_t draw_x = params->depth.x_offset;
uint32_t draw_y = params->depth.y_offset;
uint32_t tile_mask_x, tile_mask_y;
+ uint32_t surftype;
+ GLenum gl_target = params->depth.mt->target;
+
+ switch (gl_target) {
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_CUBE_MAP:
+ /* The PRM claims that we should use BRW_SURFACE_CUBE for this
+ * situation, but experiments show that gl_Layer doesn't work when we do
+ * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
+ * equivalent.
+ */
+ surftype = BRW_SURFACE_2D;
+ break;
+ default:
+ surftype = translate_tex_target(gl_target);
+ break;
+ }
brw_get_depthstencil_tile_masks(params->depth.mt,
params->depth.level,