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authorPaul Berry <stereotype441@gmail.com>2013-08-18 08:23:51 -0700
committerPaul Berry <stereotype441@gmail.com>2013-08-31 17:11:59 -0700
commit555f9cf46d2108d1f9cdb52c112e5568f2a2ee2e (patch)
tree60141db0cb67c4ac73ea21a3753a8a01c8e53570 /src/mesa/drivers/dri/i965/gen6_vs_state.c
parent27eecefc670c8b9e75f8520df7c9c7846923bf20 (diff)
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i965: Make sure constants re-sent after constant buffer reallocation.
The hardware requires that after constant buffers for a stage are allocated using a 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,HS,DS,GS,PS} command, and prior to execution of a 3DPRIMITIVE, the corresponding stage's constant buffers must be reprogrammed using a 3DSTATE_CONSTANT_{VS,HS,DS,GS,PS} command. Previously we didn't need to worry about this, because we only programmed 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,HS,DS,GS,PS} once on startup (or, previous to that, whenever BRW_NEW_CONTEXT was flagged). But now that we reallocate the constant buffers whenever geometry shaders are switched on and off, we need to make sure the constant buffers are reprogrammed. We do this by adding a new bit, BRW_NEW_PUSH_CONSTANT_ALLOCATION, to brw->state.dirty.brw. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen6_vs_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/gen6_vs_state.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c
index 0342a22..98c7aec 100644
--- a/src/mesa/drivers/dri/i965/gen6_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c
@@ -206,7 +206,8 @@ const struct brw_tracked_state gen6_vs_state = {
.mesa = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
.brw = (BRW_NEW_CONTEXT |
BRW_NEW_VERTEX_PROGRAM |
- BRW_NEW_BATCH),
+ BRW_NEW_BATCH |
+ BRW_NEW_PUSH_CONSTANT_ALLOCATION),
.cache = CACHE_NEW_VS_PROG | CACHE_NEW_SAMPLER
},
.emit = upload_vs_state,