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authorKenneth Graunke <kenneth@whitecape.org>2013-07-10 15:41:35 -0700
committerKenneth Graunke <kenneth@whitecape.org>2013-07-15 19:40:52 -0700
commit90b5a03581fed7287b1f929c983daa73deb1847f (patch)
tree733306f92793b854cd5580e45d6e62b2664d6709 /src/mesa/drivers/dri/i965/gen6_vs_state.c
parent3b3a440d2be8ffc7354293e79133f7045487dd8a (diff)
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i965: Update workaround flush comments for Gen6 3DSTATE_VS.
Unfortunately, the workaround text never made it into the Sandybridge PRM, so we still have to refer to the BSpec. It also wasn't obvious why we needed this workaround at all, since we don't currently do VS passthrough - but BLORP can turn off the VS. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen6_vs_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/gen6_vs_state.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c
index 7c459b4..da20713 100644
--- a/src/mesa/drivers/dri/i965/gen6_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c
@@ -101,12 +101,16 @@ upload_vs_state(struct brw_context *brw)
struct gl_context *ctx = &brw->ctx;
uint32_t floating_point_mode = 0;
- /* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section
+ /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
* 3DSTATE_VS, Dword 5.0 "VS Function Enable":
+ *
* [DevSNB] A pipeline flush must be programmed prior to a 3DSTATE_VS
* command that causes the VS Function Enable to toggle. Pipeline
* flush can be executed by sending a PIPE_CONTROL command with CS
* stall bit set and a post sync operation.
+ *
+ * Although we don't disable the VS during normal drawing, BLORP sometimes
+ * disables it. To be safe, do the flush here just in case.
*/
intel_emit_post_sync_nonzero_flush(brw);