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authorMathias Froehlich <Mathias.Froehlich@web.de>2015-03-29 18:57:45 +0200
committerMathias Froehlich <Mathias.Froehlich@gmx.net>2015-04-05 08:01:46 +0200
commita8ceb8e450354083b0b4141cd7fa0174a4d18f72 (patch)
tree1d7cc684d3bbfd591d1f10e8d1a70e5d8e22862a /src/mesa/drivers/dri/i965/gen7_viewport_state.c
parentba353935a392d2a43422f1d258456336b40b60ea (diff)
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i965: Make use of _mesa_get_viewport_xform.
Instead of _WindowMap just use the translation and scale of the viewport transform directly. Thereby avoid dividing by _DepthMaxF again. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen7_viewport_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/gen7_viewport_state.c17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/i965/gen7_viewport_state.c b/src/mesa/drivers/dri/i965/gen7_viewport_state.c
index bd11c3a..eb59684 100644
--- a/src/mesa/drivers/dri/i965/gen7_viewport_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_viewport_state.c
@@ -26,12 +26,12 @@
#include "brw_defines.h"
#include "intel_batchbuffer.h"
#include "main/fbobject.h"
+#include "main/viewport.h"
static void
gen7_upload_sf_clip_viewport(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
- const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
GLfloat y_scale, y_bias;
const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
struct gen7_sf_clip_viewport *vp;
@@ -52,7 +52,8 @@ gen7_upload_sf_clip_viewport(struct brw_context *brw)
}
for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
- const GLfloat *const v = ctx->ViewportArray[i]._WindowMap.m;
+ double scale[3], translate[3];
+ _mesa_get_viewport_xform(ctx, i, scale, translate);
/* According to the "Vertex X,Y Clamping and Quantization" section of
* the Strips and Fans documentation, objects must not have a
@@ -76,12 +77,12 @@ gen7_upload_sf_clip_viewport(struct brw_context *brw)
vp[i].guardband.ymax = gby;
/* _NEW_VIEWPORT */
- vp[i].viewport.m00 = v[MAT_SX];
- vp[i].viewport.m11 = v[MAT_SY] * y_scale;
- vp[i].viewport.m22 = v[MAT_SZ] * depth_scale;
- vp[i].viewport.m30 = v[MAT_TX];
- vp[i].viewport.m31 = v[MAT_TY] * y_scale + y_bias;
- vp[i].viewport.m32 = v[MAT_TZ] * depth_scale;
+ vp[i].viewport.m00 = scale[0];
+ vp[i].viewport.m11 = scale[1] * y_scale;
+ vp[i].viewport.m22 = scale[2];
+ vp[i].viewport.m30 = translate[0];
+ vp[i].viewport.m31 = translate[1] * y_scale + y_bias;
+ vp[i].viewport.m32 = translate[2];
}
BEGIN_BATCH(2);