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authorKenneth Graunke <kenneth@whitecape.org>2016-09-08 23:48:53 -0700
committerKenneth Graunke <kenneth@whitecape.org>2016-10-05 19:21:35 -0700
commit16d5536e55aed2aad0596e9385f1962b4ca5db2b (patch)
tree490dbaf922b64a7b10188e30579c5cfe7bc3fd96 /src/mesa/drivers/dri/i965/gen8_depth_state.c
parentff366f3db4a117244c6076e5babd440c912200f9 (diff)
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i965: Eliminate brw->wm.prog_data pointer.
Just say no to: - brw->wm.base.prog_data = &brw->wm.prog_data->base.base; We'll just use the brw_stage_prog_data pointer in brw_stage_state and downcast it to brw_wm_prog_data as needed. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arcero@collabora.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen8_depth_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/gen8_depth_state.c19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c
index 4930991..73b2186 100644
--- a/src/mesa/drivers/dri/i965/gen8_depth_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c
@@ -236,6 +236,9 @@ static bool
pma_fix_enable(const struct brw_context *brw)
{
const struct gl_context *ctx = &brw->ctx;
+ /* BRW_NEW_FS_PROG_DATA */
+ const struct brw_wm_prog_data *wm_prog_data =
+ brw_wm_prog_data(brw->wm.base.prog_data);
/* _NEW_BUFFERS */
struct intel_renderbuffer *depth_irb =
intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
@@ -252,10 +255,8 @@ pma_fix_enable(const struct brw_context *brw)
*/
const bool hiz_enabled = depth_irb && intel_renderbuffer_has_hiz(depth_irb);
- /* BRW_NEW_FS_PROG_DATA:
- * 3DSTATE_WM::Early Depth/Stencil Control != EDSC_PREPS (2).
- */
- const bool edsc_not_preps = !brw->wm.prog_data->early_fragment_tests;
+ /* 3DSTATE_WM::Early Depth/Stencil Control != EDSC_PREPS (2). */
+ const bool edsc_not_preps = !wm_prog_data->early_fragment_tests;
/* 3DSTATE_PS_EXTRA::PixelShaderValid is always true. */
const bool pixel_shader_valid = true;
@@ -288,11 +289,9 @@ pma_fix_enable(const struct brw_context *brw)
*/
const bool stencil_writes_enabled = ctx->Stencil._WriteEnabled;
- /* BRW_NEW_FS_PROG_DATA:
- * 3DSTATE_PS_EXTRA::Pixel Shader Computed Depth Mode != PSCDEPTH_OFF
- */
+ /* 3DSTATE_PS_EXTRA::Pixel Shader Computed Depth Mode != PSCDEPTH_OFF */
const bool ps_computes_depth =
- brw->wm.prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF;
+ wm_prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF;
/* BRW_NEW_FS_PROG_DATA: 3DSTATE_PS_EXTRA::PixelShaderKillsPixels
* BRW_NEW_FS_PROG_DATA: 3DSTATE_PS_EXTRA::oMask Present to RenderTarget
@@ -303,8 +302,8 @@ pma_fix_enable(const struct brw_context *brw)
* 3DSTATE_WM::ForceKillPix != ForceOff is always true.
*/
const bool kill_pixel =
- brw->wm.prog_data->uses_kill ||
- brw->wm.prog_data->uses_omask ||
+ wm_prog_data->uses_kill ||
+ wm_prog_data->uses_omask ||
(_mesa_is_multisample_enabled(ctx) && ctx->Multisample.SampleAlphaToCoverage) ||
ctx->Color.AlphaEnabled;