diff options
author | Kenneth Graunke <kenneth@whitecape.org> | 2016-09-08 23:48:53 -0700 |
---|---|---|
committer | Kenneth Graunke <kenneth@whitecape.org> | 2016-10-05 19:21:35 -0700 |
commit | 16d5536e55aed2aad0596e9385f1962b4ca5db2b (patch) | |
tree | 490dbaf922b64a7b10188e30579c5cfe7bc3fd96 /src/mesa/drivers/dri/i965/gen8_depth_state.c | |
parent | ff366f3db4a117244c6076e5babd440c912200f9 (diff) | |
download | external_mesa3d-16d5536e55aed2aad0596e9385f1962b4ca5db2b.zip external_mesa3d-16d5536e55aed2aad0596e9385f1962b4ca5db2b.tar.gz external_mesa3d-16d5536e55aed2aad0596e9385f1962b4ca5db2b.tar.bz2 |
i965: Eliminate brw->wm.prog_data pointer.
Just say no to:
- brw->wm.base.prog_data = &brw->wm.prog_data->base.base;
We'll just use the brw_stage_prog_data pointer in brw_stage_state
and downcast it to brw_wm_prog_data as needed.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arcero@collabora.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen8_depth_state.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/gen8_depth_state.c | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c index 4930991..73b2186 100644 --- a/src/mesa/drivers/dri/i965/gen8_depth_state.c +++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c @@ -236,6 +236,9 @@ static bool pma_fix_enable(const struct brw_context *brw) { const struct gl_context *ctx = &brw->ctx; + /* BRW_NEW_FS_PROG_DATA */ + const struct brw_wm_prog_data *wm_prog_data = + brw_wm_prog_data(brw->wm.base.prog_data); /* _NEW_BUFFERS */ struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); @@ -252,10 +255,8 @@ pma_fix_enable(const struct brw_context *brw) */ const bool hiz_enabled = depth_irb && intel_renderbuffer_has_hiz(depth_irb); - /* BRW_NEW_FS_PROG_DATA: - * 3DSTATE_WM::Early Depth/Stencil Control != EDSC_PREPS (2). - */ - const bool edsc_not_preps = !brw->wm.prog_data->early_fragment_tests; + /* 3DSTATE_WM::Early Depth/Stencil Control != EDSC_PREPS (2). */ + const bool edsc_not_preps = !wm_prog_data->early_fragment_tests; /* 3DSTATE_PS_EXTRA::PixelShaderValid is always true. */ const bool pixel_shader_valid = true; @@ -288,11 +289,9 @@ pma_fix_enable(const struct brw_context *brw) */ const bool stencil_writes_enabled = ctx->Stencil._WriteEnabled; - /* BRW_NEW_FS_PROG_DATA: - * 3DSTATE_PS_EXTRA::Pixel Shader Computed Depth Mode != PSCDEPTH_OFF - */ + /* 3DSTATE_PS_EXTRA::Pixel Shader Computed Depth Mode != PSCDEPTH_OFF */ const bool ps_computes_depth = - brw->wm.prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF; + wm_prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF; /* BRW_NEW_FS_PROG_DATA: 3DSTATE_PS_EXTRA::PixelShaderKillsPixels * BRW_NEW_FS_PROG_DATA: 3DSTATE_PS_EXTRA::oMask Present to RenderTarget @@ -303,8 +302,8 @@ pma_fix_enable(const struct brw_context *brw) * 3DSTATE_WM::ForceKillPix != ForceOff is always true. */ const bool kill_pixel = - brw->wm.prog_data->uses_kill || - brw->wm.prog_data->uses_omask || + wm_prog_data->uses_kill || + wm_prog_data->uses_omask || (_mesa_is_multisample_enabled(ctx) && ctx->Multisample.SampleAlphaToCoverage) || ctx->Color.AlphaEnabled; |