summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/gen8_sol_state.c
diff options
context:
space:
mode:
authorKenneth Graunke <kenneth@whitecape.org>2012-12-04 14:45:19 -0800
committerKenneth Graunke <kenneth@whitecape.org>2014-01-31 17:50:07 -0800
commit990aaf87c4740e0225db9f4395541938571727cd (patch)
tree6e3691a88fa3258be4f12a748a87c7af99e0040e /src/mesa/drivers/dri/i965/gen8_sol_state.c
parentfd91ab662d64746ceaddc6de9c5d684ac725799f (diff)
downloadexternal_mesa3d-990aaf87c4740e0225db9f4395541938571727cd.zip
external_mesa3d-990aaf87c4740e0225db9f4395541938571727cd.tar.gz
external_mesa3d-990aaf87c4740e0225db9f4395541938571727cd.tar.bz2
i965: Update SOL state for Broadwell.
Unlike on Gen7, we can directly set the offset via the state packet. We also -have- to: the kernel SOL reset code won't work anymore. v2: Fix copy and paste mistake in buffer stride setup; drop stale comment (caught by Eric Anholt). Add a perf_debug for missing MOCS setup. v3: Rebase on Paul Berry's changes to CurrentVertexProgram. v4: Fix SO Write Offset handling. We need to set bits 20 and 21 so the hardware both loads and saves the offset. There's also a restriction that 3DSTATE_SO_BUFFER can only be programmed once per buffer between primitives, so the "reset to zero" code needed reworking. Fixes most of the transform feedback Piglit tests. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> [v2]
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen8_sol_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/gen8_sol_state.c179
1 files changed, 179 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/gen8_sol_state.c b/src/mesa/drivers/dri/i965/gen8_sol_state.c
new file mode 100644
index 0000000..35a77ac
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/gen8_sol_state.c
@@ -0,0 +1,179 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file gen8_sol_state.c
+ *
+ * Controls the stream output logic (SOL) stage of the gen8 hardware, which is
+ * used to implement GL_EXT_transform_feedback.
+ */
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "intel_batchbuffer.h"
+#include "intel_buffer_objects.h"
+#include "main/transformfeedback.h"
+
+static void
+gen8_upload_3dstate_so_buffers(struct brw_context *brw)
+{
+ struct gl_context *ctx = &brw->ctx;
+ /* BRW_NEW_TRANSFORM_FEEDBACK */
+ struct gl_transform_feedback_object *xfb_obj =
+ ctx->TransformFeedback.CurrentObject;
+ struct brw_transform_feedback_object *brw_obj =
+ (struct brw_transform_feedback_object *) xfb_obj;
+
+ /* Set up the up to 4 output buffers. These are the ranges defined in the
+ * gl_transform_feedback_object.
+ */
+ for (int i = 0; i < 4; i++) {
+ struct intel_buffer_object *bufferobj =
+ intel_buffer_object(xfb_obj->Buffers[i]);
+
+ if (!bufferobj) {
+ BEGIN_BATCH(8);
+ OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (8 - 2));
+ OUT_BATCH((i << SO_BUFFER_INDEX_SHIFT));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ continue;
+ }
+
+ uint32_t start = xfb_obj->Offset[i];
+ assert(start % 4 == 0);
+ uint32_t end = ALIGN(start + xfb_obj->Size[i], 4);
+ drm_intel_bo *bo =
+ intel_bufferobj_buffer(brw, bufferobj, start, end - start);
+ assert(end <= bo->size);
+
+ perf_debug("Missing MOCS setup for 3DSTATE_SO_BUFFER.");
+
+ BEGIN_BATCH(8);
+ OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (8 - 2));
+ OUT_BATCH(GEN8_SO_BUFFER_ENABLE | (i << SO_BUFFER_INDEX_SHIFT) |
+ GEN8_SO_BUFFER_OFFSET_WRITE_ENABLE |
+ GEN8_SO_BUFFER_OFFSET_ADDRESS_ENABLE);
+ OUT_RELOC64(bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, start);
+ OUT_BATCH(xfb_obj->Size[i] / 4 - 1);
+ OUT_RELOC64(brw_obj->offset_bo,
+ I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
+ i * sizeof(uint32_t));
+ if (brw_obj->zero_offsets)
+ OUT_BATCH(0); /* Zero out the offset and write that to offset_bo */
+ else
+ OUT_BATCH(0xFFFFFFFF); /* Use offset_bo as the "Stream Offset." */
+ ADVANCE_BATCH();
+ }
+ brw_obj->zero_offsets = false;
+}
+
+static void
+gen8_upload_3dstate_streamout(struct brw_context *brw, bool active,
+ struct brw_vue_map *vue_map)
+{
+ struct gl_context *ctx = &brw->ctx;
+
+ /* BRW_NEW_VERTEX_PROGRAM */
+ const struct gl_shader_program *vs_prog =
+ ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
+ /* BRW_NEW_TRANSFORM_FEEDBACK */
+ const struct gl_transform_feedback_info *linked_xfb_info =
+ &vs_prog->LinkedTransformFeedback;
+ struct gl_transform_feedback_object *xfb_obj =
+ ctx->TransformFeedback.CurrentObject;
+ uint32_t dw1 = 0, dw2 = 0, dw3 = 0, dw4 = 0;
+
+ if (active) {
+ int urb_entry_read_offset = 0;
+ int urb_entry_read_length = (vue_map->num_slots + 1) / 2 -
+ urb_entry_read_offset;
+
+ dw1 |= SO_FUNCTION_ENABLE;
+ dw1 |= SO_STATISTICS_ENABLE;
+
+ /* _NEW_LIGHT */
+ if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION)
+ dw1 |= SO_REORDER_TRAILING;
+
+ /* We always read the whole vertex. This could be reduced at some
+ * point by reading less and offsetting the register index in the
+ * SO_DECLs.
+ */
+ dw2 |= urb_entry_read_offset << SO_STREAM_0_VERTEX_READ_OFFSET_SHIFT;
+ dw2 |= (urb_entry_read_length - 1) << SO_STREAM_0_VERTEX_READ_LENGTH_SHIFT;
+
+ /* Set buffer pitches; 0 means unbound. */
+ if (xfb_obj->Buffers[0])
+ dw3 |= linked_xfb_info->BufferStride[0] * 4;
+ if (xfb_obj->Buffers[1])
+ dw3 |= (linked_xfb_info->BufferStride[1] * 4) << 16;
+ if (xfb_obj->Buffers[2])
+ dw4 |= linked_xfb_info->BufferStride[2] * 4;
+ if (xfb_obj->Buffers[3])
+ dw4 |= (linked_xfb_info->BufferStride[3] * 4) << 16;
+ }
+
+ BEGIN_BATCH(5);
+ OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (5 - 2));
+ OUT_BATCH(dw1);
+ OUT_BATCH(dw2);
+ OUT_BATCH(dw3);
+ OUT_BATCH(dw4);
+ ADVANCE_BATCH();
+}
+
+static void
+upload_sol_state(struct brw_context *brw)
+{
+ struct gl_context *ctx = &brw->ctx;
+ /* BRW_NEW_TRANSFORM_FEEDBACK */
+ bool active = _mesa_is_xfb_active_and_unpaused(ctx);
+
+ if (active) {
+ gen8_upload_3dstate_so_buffers(brw);
+ /* BRW_NEW_VUE_MAP_GEOM_OUT */
+ gen7_upload_3dstate_so_decl_list(brw, &brw->vue_map_geom_out);
+ }
+
+ gen8_upload_3dstate_streamout(brw, active, &brw->vue_map_geom_out);
+}
+
+const struct brw_tracked_state gen8_sol_state = {
+ .dirty = {
+ .mesa = _NEW_LIGHT,
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_RASTERIZER_DISCARD |
+ BRW_NEW_TRANSFORM_FEEDBACK |
+ BRW_NEW_VERTEX_PROGRAM |
+ BRW_NEW_VUE_MAP_GEOM_OUT,
+ .cache = 0,
+ },
+ .emit = upload_sol_state,
+};